<!-- https://mebulalegends.bitmeup.com/wiki/en/guide/buildings/ -->
# Buildings

Each building automatically produces gold per second (GPS). The empire unlocks **from Chapter 2**.

Your buildings keep producing while you are offline, by default for up to **8 hours**. The [skill](https://mebulalegends.bitmeup.com/wiki/en/guide/skills/) **Diligent Sleepers** and VIP levels extend that.

## Overview

| # | Building | Starting price | Base GPS | Cost factor |
|---|----------|----------------|----------|-------------|
| 1 | <img class="ic-lg" src="https://mebulalegends.bitmeup.com/images/buildings/monster_den.webp" alt=""> Monster Den | 10 | 0.1 | ×1.065 |
| 2 | <img class="ic-lg" src="https://mebulalegends.bitmeup.com/images/buildings/gold_mine.webp" alt=""> Gold Mine | 100 | 1.0 | ×1.08 |
| 3 | <img class="ic-lg" src="https://mebulalegends.bitmeup.com/images/buildings/magic_tower.webp" alt=""> Magic Tower | 500 | 5.0 | ×1.095 |
| 4 | <img class="ic-lg" src="https://mebulalegends.bitmeup.com/images/buildings/dragon_keep.webp" alt=""> Dragon Keep | 5,000 | 50 | ×1.11 |
| 5 | <img class="ic-lg" src="https://mebulalegends.bitmeup.com/images/buildings/ancient_temple.webp" alt=""> Ancient Temple | 50,000 | 500 | ×1.125 |
| 6 | <img class="ic-lg" src="https://mebulalegends.bitmeup.com/images/buildings/mebularium.webp" alt=""> Mebularium | 500,000 | 5,000 | ×1.14 |
| 7 | <img class="ic-lg" src="https://mebulalegends.bitmeup.com/images/buildings/crystal_grotto.webp" alt=""> Crystal Grotto | 5,000,000 | 50,000 | ×1.16 |
| 8 | <img class="ic-lg" src="https://mebulalegends.bitmeup.com/images/buildings/cloud_fortress.webp" alt=""> Cloud Fortress | 50,000,000 | 500,000 | ×1.18 |
| 9 | <img class="ic-lg" src="https://mebulalegends.bitmeup.com/images/buildings/fate_forge.webp" alt=""> Forge of Fate | 500,000,000 | 5,000,000 | ×1.20 |
| 10 | <img class="ic-lg" src="https://mebulalegends.bitmeup.com/images/buildings/cosmic_nexus.webp" alt=""> Cosmic Nexus | 5,000,000,000 | 50,000,000 | ×1.22 |

::: info Cost growth is tiered
Each purchase of a building makes the next copy more expensive by its **own cost factor** (not a flat ×1.15). **Cheap** buildings like the Monster Den grow slowly (×1.065), **expensive** ones like the Cosmic Nexus quickly (×1.22). So you reach very high counts with cheap buildings.
:::

A building unlocks the **next** one once you own **50** of it. Building 50 of your 5th building (Ancient Temple) also unlocks **prestige**. Every building can be expanded up to **1,000**, which is where all milestones end.

## Milestones (per building, multiply globally)

Once a single building reaches a certain count, its production is multiplied. The bonuses stack cumulatively.

| Count | Bonus | Cumulative |
|-------|-------|------------|
| 10 | ×2.0 | ×2 |
| 25 | ×2.0 | ×4 |
| 50 | ×2.0 | ×8 |
| 100 | ×2.0 | ×16 |
| 150 | ×1.5 | ×24 |
| 200 | ×1.5 | ×36 |
| 250 | ×1.5 | ×54 |
| 300 | ×1.5 | ×81 |
| 400 | ×1.5 | ×122 |
| 500 | ×2.0 | ×243 |
| 600 | ×1.5 | ×365 |
| 700 | ×1.5 | ×547 |
| 800 | ×1.5 | ×821 |
| 900 | ×1.5 | ×1,231 |
| 1000 | ×2.0 | ×2,461 |

## Super milestones (per building)

Super milestones apply **per building** and stack on top of the normal milestones. From 250 on, every further threshold adds **×6**, so even a cheap building stays competitive at high counts.

| Count | Bonus | Cumulative |
|-------|-------|------------|
| 25 | ×2 | ×2 |
| 100 | ×3 | ×6 |
| 250 | ×6 | ×36 |
| 350 | ×6 | ×216 |
| 450 | ×6 | ×1,296 |
| 500 | ×6 | ×7,776 |
| 600 | ×6 | ×46,656 |
| 700 | ×6 | ×279,936 |
| 800 | ×6 | ×1.68M |
| 900 | ×6 | ×10.1M |
| 1000 | ×6 | ×60.5M |

::: tip Tip
The thresholds from **250** on sit close together, and each one adds ×6. Push a building past the next threshold on purpose instead of spreading your purchases thin. A single pushed building no longer dominates everything though, the top buildings share the output.
:::

## Global empire milestones (total of all buildings)

A separate bonus track rewards the **sum of all** buildings. It multiplies your **entire** gold production. This is a strong incentive to mass-build lots of (especially cheap) buildings.

| Total count | Bonus | Cumulative |
|-------------|-------|------------|
| 250 | ×1.25 | ×1.25 |
| 500 | ×1.25 | ×1.56 |
| 1,000 | ×1.5 | ×2.34 |
| 1,500 | ×1.5 | ×3.52 |
| 2,000 | ×1.75 | ×6.15 |
| 3,000 | ×2 | ×12.3 |
| 4,000 | ×2 | ×24.6 |
| 5,000 | ×2.25 | ×55.4 |
| 7,500 | ×2.5 | ×138 |
| 10,000 | ×2.5 | ×346 |

With 10 buildings at 1,000 each, 10,000 is the highest reachable total, so the track ends there.

## Other GPS sources

| Source | Effect |
|---|---|
| **Prestige multiplier** | permanent, from your earned prestige points (see [Prestige](https://mebulalegends.bitmeup.com/wiki/en/guide/prestige/)) |
| **Collection bonus** | Every Mebuli you **own** grants a GPS bonus by rarity (see [Mebulis](https://mebulalegends.bitmeup.com/wiki/en/guide/mebulis/)) |
| [**Prestige tree**](https://mebulalegends.bitmeup.com/wiki/en/guide/prestige/) | up to ×255 via the economy nodes |
| **Construction Mastery** ([skill](https://mebulalegends.bitmeup.com/wiki/en/guide/skills/)) | +8 % per level |
| [**Guild research**](https://mebulalegends.bitmeup.com/wiki/en/guide/guild/) | Gold vein, +2 % per level |
| **VIP level** | permanently up to +20 % |
| **Gold rush** | temporarily ×2, ×5, ×10, ×25 or ×50 |

## Spending gold

Gold is the one currency that keeps growing practically without limit in the endgame. Accordingly there are several sinks:

| Sink | Details |
|---|---|
| **Buildings** | the main sink, up to 1,000 per building |
| **Energy upgrades at the bazaar** | two upgrades with 20 levels each: **+25 max energy** or **+8 % regeneration rate** per level; costs rise super-exponentially |
| [**Guild donation**](https://mebulalegends.bitmeup.com/wiki/en/guide/guild/) | 1 % of your lifetime gold per day |

## Strategy

- **Early:** Build Monster Dens until the Gold Mine is affordable, then prioritize the most expensive building you can buy.
- **Mid:** Keep an eye on milestone thresholds, the missing buildings up to the next ×2 bonus can double your GPS.
- **Late:** The **Auto-Builder** [skill](https://mebulalegends.bitmeup.com/wiki/en/guide/skills/) extends your build sessions up to 4 hrs 20 min, and the [prestige tree](https://mebulalegends.bitmeup.com/wiki/en/guide/prestige/) multiplies your GPS massively. The **Build Advisor** always shows you which purchase pays off most right now.
