<!-- https://mebulalegends.bitmeup.com/wiki/en/guide/mebulis/ -->
# Mebulis & Level

Your Mebulis are your battle team. They have **combat stats**, a **level**, and can be further strengthened with **equipment**.

## Team

You assemble a team of up to **5 Mebulis**. The team decides **who** fights in the [Story Battles](https://mebulalegends.bitmeup.com/wiki/en/guide/combat/).

There are **3 team slots** (loadouts) for quick switching, from **VIP 6** a fourth one. Each slot remembers the line-up **and** the equipment assignment. The same piece may sit in several loadouts. It is only physically worn in the currently active one. In the **Mebuli Codex** a small badge on the tile shows which team a Mebuli is in.

::: tip Elements in your team matter
Matching elements in your team grant bonuses, five different ones protect you against counters. Everything about it under [Element Bond](https://mebulalegends.bitmeup.com/wiki/en/guide/element-bond/).
:::

::: tip Your collection boosts gold
Your **gold-per-second** no longer depends on the active team, but on your entire **collection**: every Mebuli you **own** grants a gold bonus by rarity (Common +5% · Uncommon +10% · Rare +20% · Epic +40% · Legendary +80% · Mythic +160%). All bonuses add up and multiply your GPS. See the exact breakdown in the **gold analysis** (<img class="ic" src="https://mebulalegends.bitmeup.com/wiki/icons/menu_chart.webp" alt="Collection"> on the Empire screen). Prisma forms count too, transcended Mebulis with the rarity they reached.
:::

> On the desktop home screen you see your team on the left. **Hover over a Mebuli** to view its current combat stats, XP bar and equipped gear.

## Combat Stats

| Stat | Meaning |
|------|-----------|
| **Attack** (a) | Determines the damage dealt |
| **Defense** (d) | Reduces damage taken |
| **HP** (h) | Hit points |
| **Initiative** (i) | Decides which side attacks first |
| **Critical** (c) | Crit chance (× 4 % per point) |
| **Dodge** (v) | Dodge chance (× 2 % per point) |
| **Ult Power** | Determines how strong the [ultimate](https://mebulalegends.bitmeup.com/wiki/en/guide/combat/#ultimates) is |
| **Ult Defense** | Reduces damage from enemy ultimates and from burn |

## Level

Each level increases **Attack, Defense, HP, Initiative, Ult Power and Ult Defense by +5 %** (Crit & Dodge do *not* scale with level).

| Level | Stat multiplier |
|-------|--------------------|
| 1 | ×1.00 |
| 5 | ×1.20 |
| 10 | ×1.45 |
| 20 | ×1.95 |
| 60 | ×3.95 |

The **maximum level depends on rarity**, rarer Mebulis can rise higher:

| Rarity | Max level |
|------------|-----------|
| Common | 60 |
| Uncommon | 70 |
| Rare | 80 |
| Epic | 90 |
| Legendary | 100 |
| Mythic | 100 |

::: tip The cap can be broken
A **transcendence crystal** opens the [transcendence path](https://mebulalegends.bitmeup.com/wiki/en/guide/transcendence/) of a **final evolution**. Every star earned there raises the maximum level by one rarity tier, up to **100**.
:::

Mebulis level up **only through experience (XP)**. There are three XP sources:

### 1. Mission XP (passive)

When completing **missions**, **each team Mebuli gains XP**. Once a Mebuli collects enough XP, it automatically levels up.

**XP to the next level:**

```
XP = 50 × Level^1.9
```

| Level → next | XP required |
|------------------|--------------|
| 1 → 2 | 50 |
| 5 → 6 | ~1,064 |
| 10 → 11 | ~3,971 |
| 20 → 21 | ~14,822 |
| 50 → 51 | ~84,530 |

The XP per mission increases with your progress; boss missions give significantly more. You can see the current progress as an **XP bar** in the Mebuli window.

### 2. XP Bottles (instant)

<img class="ic" src="https://mebulalegends.bitmeup.com/wiki/icons/cur_xp.webp" alt="XP flask"> **XP bottles** give a Mebuli an instant XP boost. There are three sizes:

| Bottle | XP |
|--------|-----|
| Small | 800 |
| Medium | 4,000 |
| Large | 20,000 |

How to **use** them: in the **<img class="ic" src="https://mebulalegends.bitmeup.com/wiki/icons/nav_inventory.webp" alt="Inventory"> Inventory** tap a bottle and pick the target Mebuli, or directly on the **Team page** or in the **Mebuli Codex** under the respective Mebuli (as long as you own bottles). Excess XP flows straight into progress toward the next level.

Since the XP requirement rises steeply with level, a large bottle grants a **low-level** Mebuli several levels at once, while for a **high-level, nearly maxed** Mebuli it's only a small boost. Bottles cannot be used on a Mebuli that is already at max level.

You obtain bottles from [quests](https://mebulalegends.bitmeup.com/wiki/en/guide/quests/), the login calendar, achievements, the **Afterglow** of the [Resonance Chamber](https://mebulalegends.bitmeup.com/wiki/en/guide/resonance-chamber/) and the [bazaar](https://mebulalegends.bitmeup.com/wiki/en/guide/shop/) (8 / 30 / 120 gems).

### 3. Resonance Chamber (passive, no fighting)

Mebulis on the bench collect experience around the clock in the [Resonance Chamber](https://mebulalegends.bitmeup.com/wiki/en/guide/resonance-chamber/).

## Equipment

In addition to level, **equipment** boosts combat stats: 8 slots per Mebuli, from the soul weapon to Nature. Details under [Equipment](https://mebulalegends.bitmeup.com/wiki/en/guide/items/).

## Combat power

**Combat power** sums up what a Mebuli or team brings to a fight, including base stats, level, equipment and transcendence. The prestige tree does not count toward it. It is the number that shows your progress, and the value auto-equip optimises for.

On the [leaderboard](https://mebulalegends.bitmeup.com/wiki/en/guide/social/) your highest value **ever reached** counts, not your current one.

## Transcendence

There is only one way for Mebulis to grow beyond the ceiling of their rarity: the [transcendence path](https://mebulalegends.bitmeup.com/wiki/en/guide/transcendence/).
