<!-- https://mebulalegends.bitmeup.com/wiki/en/guide/player-level/ -->
# Player level & profile

Besides your Mebulis' levels, your **account** has a level too. It is your player identity: it sits next to your name in chat, on the leaderboard and in your profile.

## What the player level is, and what it is not

The player level is deliberately **not a power source** and **not a gate**:

- It does **not** make your Mebulis stronger. Combat power comes from levels, equipment and transcendence, and in battle your team's Element Bond adds to it.
- It unlocks **no** areas. Story progress does that.
- It **cannot be bought**. There is no XP in the shop and no shortcut.

## Where player XP comes from

You gather XP through **breadth**, not by grinding a single area:

| Activity | XP |
|---|---|
| Battle won (story, realms, Prism Rift, tower) | 12 |
| Dungeon wave cleared | 8 |
| Arena battle (taking part counts, win or loss) | 10 |
| Quest collected | 25 |
| Daily reward in the login calendar | 15 |

## The curve

```
XP for the next level = 80 × level^1.35
```

The maximum is **level 100**.

| Level → next | XP needed |
|---|---|
| 1 → 2 | 80 |
| 10 → 11 | ~1,800 |
| 25 → 26 | ~6,200 |
| 50 → 51 | ~15,700 |
| 99 → 100 | ~39,600 |

## Reward per level-up

| Reward | Amount |
|---|---|
| <img class="ic" src="https://mebulalegends.bitmeup.com/wiki/icons/cur_gems.webp" alt="Gems"> Gems | 10 + 2 × level |
| <img class="ic" src="https://mebulalegends.bitmeup.com/wiki/icons/cur_energy.webp" alt="Energy"> Energy | 50, every 5 levels |
| <img class="ic" src="https://mebulalegends.bitmeup.com/wiki/icons/cur_mebulit.webp" alt="Mebulit"> Mebulit | 5, every 10 levels |

Everything is **immediately consumable**, the player level grants no permanent stat bonuses.

## Looks: title, name colour, frame

As your player level rises you unlock cosmetics. You choose what to wear in the settings. Others see it in the header and on the leaderboard.

| Kind | Unlock |
|---|---|
| **Title** | Novice (level 3), Adventurer (10), Veteran (20), Master (35), Champion (50), Legend (75), Grandmaster (100) |
| **Name colour** | a new colour at levels 5, 15, 25, 40, 60 and 85 |
| **Avatar frame** | a new frame at levels 8, 30, 55 and 90 |

More frames, a name colour and the title "Legend of Mebula" come from [VIP](https://mebulalegends.bitmeup.com/wiki/en/guide/vip/), and exclusive cosmetics from the first-purchase bonus in the [shop](https://mebulalegends.bitmeup.com/wiki/en/guide/shop/).

## Your profile

Clicking your name in chat or on the leaderboard opens your **player profile**. It shows other players:

| Field | Details |
|---|---|
| **Name** | 3 to 20 characters, see below |
| **Avatar** | your own image, max. 256 × 256 pixels and 96 KB (WebP, JPEG, PNG) |
| **Saying** | free text up to 80 characters |
| **Showcase** | **3 Mebulis** of your choosing |
| **Player level**, guild, role, VIP tier | automatic |
| **Progress** | stats such as peak power, story, arena, tower, collection and achievements |

::: tip Changing your name
After a name change your name is locked for **30 days**. Your very first name choice does not start that lock, and saving the same name again does not extend it. From VIP 8 there is no waiting time at all.
:::

::: info No timestamps
The profile deliberately does **not** show when you were last online.
:::

**Role badges** (advisor, team) are pure recognition for community work. They grant **no** in-game rights whatsoever.

## Leaderboard

On the **leaderboard** you compare yourself with all players. You can sort by **Peak Power**, **Arena**, **Prestige points**, **Prestiges**, **Story**, **Tower**, **Collection**, **Achievements** and **Player level**.

- **Peak Power** counts the highest value your team has ever reached. It never goes down, even if you rebuild your team later. The same number is shown in your profile.
- For **Story**, the chapter counts first, then the number of your 3-star missions.
- The leaderboard refreshes about once a minute.
- You can open a player's current team, including levels and equipped jewelry.
