<!-- https://mebulalegends.bitmeup.com/wiki/en/guide/prestige/ -->
# Prestige

You reset your gold and buildings, receive **Prestige Points (PP)** in return, and spend them in a large **prestige skill tree**.

The tree makes every further run **smoother and faster**. More energy, faster regeneration, higher daily caps, less waiting. Combat power instead comes from your Mebulis, their levels, gear and transcendence.

## Unlocking

Prestige unlocks once you have built your **5th building (Ancient Temple) 50×**, or as soon as you ascend for the first time.

## When should I prestige?

Prestige points depend on your **lifetime earned gold** (everything you have ever produced), not your current balance. The model is **frequency-neutral**: whether you prestige rarely with lots of gold or often with little makes no difference. For the same lifetime gold you end up with exactly the same total PP.

There is one hurdle though: a prestige needs a **minimum gain of 10 %**. You have to gain at least a tenth of the points you have earned in total so far (rounded up). Your first prestige skips this hurdle. The prestige page shows you how much gold you still need for the next point and for the minimum gain.

## How many prestige points do I get?

The total depends on your lifetime earned gold. The exponent is **no longer fixed** but grows with your wealth:

```
exponent(gold) = min( 0.38 ; 0.27 + 0.010 × max(0 ; log10(gold) − 15) )
total PP       = ⌊ (lifetime gold / 1,000,000) ^ exponent(gold) ⌋
```

When you prestige you are credited the **difference** to the points you already earned.

Below 10¹⁵ gold the old, flat curve applies exactly: early and mid game are unchanged. Only above that does the ramp kick in, so the tree stays reachable in the endgame.

| Lifetime gold | Total PP |
|---------------|----------|
| 10¹² | 41 |
| 10¹⁵ | 269 |
| 10¹⁸ | 3,981 |
| 10²¹ | 89,125 |
| 10²⁴ | 3,019,951 |
| ~10²⁶ | ~47M (complete tree) |

At 10²⁶ the exponent has reached its cap (0.38): that is exactly where the complete tree is paid for. Above it the curve grows evenly again, each further gold decade adding roughly ×2.4.

::: tip Frequency still does not matter
The ramp only depends on lifetime gold, not on your number of ascensions. Prestiging five times or a hundred times changes nothing about the result.
:::

## The prestige multiplier

Every ascension also raises your **permanent gold multiplier**. It depends on all the prestige points you have ever earned and applies to your entire gold production. At first each point adds **+2 %**. With a very large number of points the multiplier grows more slowly, so it does not overtake the prestige tree. The prestige page shows your current value.

## What is kept, what is reset?

| Kept | Reset |
|------|-------|
| <img class="ic" src="https://mebulalegends.bitmeup.com/wiki/icons/ui_check.webp" alt="yes"> Prestige points & purchased prestige skills | <img class="ic" src="https://mebulalegends.bitmeup.com/wiki/icons/ui_close.webp" alt="no"> Gold |
| <img class="ic" src="https://mebulalegends.bitmeup.com/wiki/icons/ui_check.webp" alt="yes"> Skills (gems) & skill modules | <img class="ic" src="https://mebulalegends.bitmeup.com/wiki/icons/ui_close.webp" alt="no"> Buildings |
| <img class="ic" src="https://mebulalegends.bitmeup.com/wiki/icons/ui_check.webp" alt="yes"> Mebuli collection, levels & gear | |
| <img class="ic" src="https://mebulalegends.bitmeup.com/wiki/icons/ui_check.webp" alt="yes"> Gems, Mebulit & gear shards | |
| <img class="ic" src="https://mebulalegends.bitmeup.com/wiki/icons/ui_check.webp" alt="yes"> Story, dungeon & achievement progress | |

After a prestige you start again with **10,000 starting gold**. You also get **gems**: the number of your ascension × 5, so 15 on your third prestige. With the **Prestige Surge** node you additionally receive **+50 energy** on every ascension, even beyond your energy cap.

## The prestige skill tree

The tree has **52 nodes** across 15 tiers. Most are bought **once**; multi-level nodes (Energy Store, Wellspring, Mentor and others) have up to **5 levels**. Each level **doubles** the cost of the next. More expensive nodes require the previous one. The tree has a shared **Foundation** and splits into three roles (Economy, Energy, Comfort) that converge at the bottom into synergy and module nodes. Up to and including the modules the tree costs around **47.3 million PP**. At the bottom centre sits the **Ascension** node for **500 million PP**; it requires all three modules.

| Branch | Focus | Examples |
|--------|-------|----------|
| <img class="ic" src="https://mebulalegends.bitmeup.com/wiki/icons/ui_star.webp" alt="Star"> **Foundation** | Entry (1 PP) | +15 max energy · +50.5% GPS |
| <img class="ic" src="https://mebulalegends.bitmeup.com/wiki/icons/cur_gold.webp" alt="Gold"> **Economy** | Gold production (GPS) | GPS chain, Golden Exchange, Economy Omega, Gold Torrent |
| <img class="ic" src="https://mebulalegends.bitmeup.com/wiki/icons/cur_energy.webp" alt="Energy"> **Energy** | Storage, speed, refund | Energy Store I-III, Wellspring I-II, Reclamation, Energy Omega, Perpetuum |
| <img class="ic" src="https://mebulalegends.bitmeup.com/wiki/icons/pr_compass.webp" alt="Comfort"> **Comfort** | Daily caps, discounts, automation | Chest Keeper, Fragment Seeker, Quest Planner, Resonance Amplifier, Comfort Omega |
| <img class="ic" src="https://mebulalegends.bitmeup.com/wiki/icons/pr_chain.webp" alt="Chain"> **Synergy** | Cross links | Energy Economy, Prosperity, Eternal Empire, Crown of the World |
| <img class="ic" src="https://mebulalegends.bitmeup.com/wiki/icons/pr_puzzle.webp" alt="Puzzle"> **Modules** | Skill unlocks | Time / Empire / Comfort module (see [Skills](https://mebulalegends.bitmeup.com/wiki/en/guide/skills/)) |

A node's colour follows its **effect**, not its position: an economy node in the energy path glows green, an energy node in the comfort path blue.

## Prisma Seals

From tier 7 onward many nodes also cost **Prisma Seals**. These come exclusively from **progress you have played**, never from gold:

| Source | Seals |
|--------|-------|
| Story 1, per chapter from chapter 3 | 6 |
| Elemental realms, 2 per completed realm | 6 |
| Prisma Rift, per chapter | 8 |
| Endless Tower, every 10 floors up to 200 | 20 |
| Dungeon grades (4 dungeons × 3 grades) | 12 |
| **Total in the game** | **52** |

The complete tree asks for **27 seals**. So there are nearly twice as many as you need: you decide which content you get them from.

::: tip You never lose a seal
Once earned, a seal is yours. Prestige does not reset them, and seals from sources you had already completed before this change are credited automatically on your next load.
:::

Tiers 1 to 6 and tier 8 are deliberately seal-free. The first gate sits on tier 7 and asks for 3 seals, which is exactly story chapters 3, 4 and 5.

### Key nodes (selection)

| Node | Branch | PP | Effect |
|------|--------|----|--------|
| Foundation | <img class="ic-lg" src="https://mebulalegends.bitmeup.com/wiki/icons/ui_star.webp" alt="Star"> | 1 | +15 max energy · +50.5% GPS (additive) |
| Energy Store I-III | <img class="ic-lg" src="https://mebulalegends.bitmeup.com/wiki/icons/cur_energy.webp" alt="Energy"> | 70 to 40,000 | +5 or +10 max energy per level |
| Wellspring I-II (5 levels each) | <img class="ic-lg" src="https://mebulalegends.bitmeup.com/wiki/icons/cur_energy.webp" alt="Energy"> | 70 / 6,000 | +2% regen speed per level |
| Morning Dew | <img class="ic-lg" src="https://mebulalegends.bitmeup.com/wiki/icons/cur_energy.webp" alt="Energy"> | 500 | +5 energy per idle chest |
| Reclamation I-II · Eternal Spring | <img class="ic-lg" src="https://mebulalegends.bitmeup.com/wiki/icons/cur_energy.webp" alt="Energy"> | 2,500 to 600,000 | 25% combined chance to get mission energy back |
| Prestige Surge | <img class="ic-lg" src="https://mebulalegends.bitmeup.com/wiki/icons/cur_energy.webp" alt="Energy"> | 6,000 | +50 energy on every prestige |
| Energy Omega | <img class="ic-lg" src="https://mebulalegends.bitmeup.com/wiki/icons/cur_energy.webp" alt="Energy"> | 100,000 | +50 max energy · ×1.5 regen speed |
| Perpetuum | <img class="ic-lg" src="https://mebulalegends.bitmeup.com/wiki/icons/cur_energy.webp" alt="Energy"> | 1,500,000 | ×1.25 regen speed |
| Haggler I-II | <img class="ic-lg" src="https://mebulalegends.bitmeup.com/wiki/icons/pr_compass.webp" alt="Comfort"> | 20 / 2,500 | −5% gold prices at the bazaar each |
| Chest Keeper I-II | <img class="ic-lg" src="https://mebulalegends.bitmeup.com/wiki/icons/pr_compass.webp" alt="Comfort"> | 70 / 6,000 | +1 idle chest slot each |
| Fragment Seeker I-II | <img class="ic-lg" src="https://mebulalegends.bitmeup.com/wiki/icons/pr_compass.webp" alt="Comfort"> | 500 / 40,000 | +5 mission fragments per day each |
| Quest Planner · Expedition Master | <img class="ic-lg" src="https://mebulalegends.bitmeup.com/wiki/icons/pr_compass.webp" alt="Comfort"> | 500 / 15,000 | +1 quest per day · +1 quest slot |
| Resonance Amplifier · Treasure Hunter | <img class="ic-lg" src="https://mebulalegends.bitmeup.com/wiki/icons/pr_compass.webp" alt="Comfort"> | 2,500 / 40,000 | +6 hrs resonance storage · −2 hrs cooldown on the idle chest and the daily treasure chest |
| Comfort Omega | <img class="ic-lg" src="https://mebulalegends.bitmeup.com/wiki/icons/pr_compass.webp" alt="Comfort"> | 100,000 | auto-builder buys by the build advisor |
| Second Attempt | <img class="ic-lg" src="https://mebulalegends.bitmeup.com/wiki/icons/pr_compass.webp" alt="Comfort"> | 600,000 | +1 dungeon run per day |
| Economy Omega | <img class="ic-lg" src="https://mebulalegends.bitmeup.com/wiki/icons/cur_gold.webp" alt="Gold"> | 100,000 | +404% GPS (additive) · ×1.18 GPS |
| Synergies (Energy Economy, Prosperity) | <img class="ic-lg" src="https://mebulalegends.bitmeup.com/wiki/icons/pr_chain.webp" alt="Chain"> | 250,000 each | GPS + energy, or XP + bazaar + regen speed |
| Eternal Empire · Crown of the World | <img class="ic-lg" src="https://mebulalegends.bitmeup.com/wiki/icons/pr_chain.webp" alt="Chain"> | 4M each | +808.1% GPS (additive) · ×1.4 GPS each, the Crown also +11.8% XP |
| Modules (Time, Empire, Comfort) | <img class="ic-lg" src="https://mebulalegends.bitmeup.com/wiki/icons/pr_puzzle.webp" alt="Puzzle"> | 10M each | unlock the gem skills |

### Fully maxed

| Axis | Value |
|------|-------|
| Gold production (GPS) | ×255 (×51 additive across all economy nodes, of which ×5 multiplicative on the deep ones) |
| XP gain | ×1.50 |
| Max energy | +205 |
| Regen speed | ×2.44 |
| Energy refund | 25% |
| Gold prices at the bazaar | −15% |
| Mission fragments per day | 20 → 30 |
| Idle chest storage | 5 → 7 |
| Idle chest | every 6h → every 4h |
| Quests per day / quest slots | +1 / +1 |
| Dungeon runs per day | 1 → 2 |
| Resonance chamber | 24h → 30h |
| Daily treasure chest | 22h → 20h |

::: tip Why does economy stay in the tree?
Prestige points come from gold. Without the GPS nodes the tree would no longer drive its own loop: more GPS means more lifetime gold means more points for the next upgrade.
:::

## Strategy

**Early:** Buy the **Foundation** and head into **Economy**. Faster GPS means faster next prestiges, and the points for everything else come out of that gold.

**Mid:** Push the **Energy branch**. More storage and faster regeneration mean more missions per day, and with **Reclamation** part of them cost nothing at all. In parallel the cheap comfort nodes (Chest Keeper, Fragment Seeker) pay off because they raise daily caps that would otherwise slow you down permanently.

**Late:** The **Omega nodes** and the synergies below them are the big jump. **Comfort Omega** hands building over to the build advisor, **Perpetuum** and **Eternal Spring** make energy almost self-sustaining. The **module nodes** unlock the gem [skills](https://mebulalegends.bitmeup.com/wiki/en/guide/skills/). The complete tree is a goal of around 47.3 million PP.

The **Ascension** node at the bottom unlocks [Ascension](https://mebulalegends.bitmeup.com/wiki/en/guide/ascension/).
