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# The Prism Rift (Story 2)

The **Prism Rift** is the second campaign: a descent through eight interiors, from the dripstone cave down to the prism core. Here you meet **Prisma forms** for the first time, shimmering variants of familiar Mebulis, and collect **Prisma charts** for your own.

## Unlocking

The Prism Rift opens once **story 1 is complete** **and all three [Elemental Realms](https://mebulalegends.bitmeup.com/wiki/en/guide/realms/)** are done.

## The eight chapters

| # | Chapter | Missions |
|---|---|---|
| 1 | Dripstone Cave | 10 |
| 2 | Old Mine | 10 |
| 3 | Wine Cellar | 11 |
| 4 | Catacombs | 11 |
| 5 | The Dungeon | 11 |
| 6 | Flooded Cistern | 10 |
| 7 | The Ore Hall | 10 |
| 8 | The Prism Core | 11 |

**84 missions** in total. Every chapter has a **mid-boss** in the middle and a **chapter boss** at the end, the chapter boss is always a **Prisma form**. Chapter 8 has an **apex boss** waiting behind it.

## Energy and rewards

| | Value |
|---|---|
| Energy per mission | **15** (on victory only) |
| Equipment drops | up to **rare** |
| Prism seals | **1 per chapter** (8 in total) |
| Special | **Prisma charts** (first clear only) |

Story 1 costs 5, the realms 10, the Prism Rift 15.

## Prisma charts and summoning

Instead of finished Mebulis, you get **charts** here, fragments of a specific Prisma form. Charts are only granted on a mission's **first clear**, replays give none. The reward preview shows you the Prisma form and the amount beforehand.

Charts only exist for **base forms up to rare**. Every other chart reward is paid out as **Mebuli Dust** on the first clear (15 dust per chart). That covers all chapter bosses and the whole of chapter 8.

| Chapter | Prisma charts (total over all missions) |
|---|---|
| 1 Dripstone Cave | Prisma-Kieseli 14 |
| 2 Old Mine | Prisma-Robot 14, Prisma-Magneti 6 |
| 3 Wine Cellar | Prisma-Macrochi 14, Prisma-Flitzi 6 |
| 4 Catacombs | Prisma-Ghosty 17 |
| 5 The Dungeon | Prisma-Schildi 14 |
| 6 Flooded Cistern | Prisma-Flammli 14, Prisma-Bivalvi 6 |
| 7 The Ore Hall | Prisma-Bitly 14 |
| 8 The Prism Core | none, Mebuli Dust only |

- **50 charts** of a Prisma form summon it. Once you own a form, no more charts drop for it.
- Prisma forms count as full Mebulis: they fight, level and contribute their collection bonus to your [GPS](https://mebulalegends.bitmeup.com/wiki/en/guide/mebulis/).
- A Prisma form shares the **soul weapon** of its base line.

## Quick complete

Missions you have cleared with **3 stars** can be batch-run without fighting again. Every run costs the full 15 energy. Replays give no charts.

## Difficulty

As in the realms, enemies follow a **fixed absolute curve** that starts above the realm finale and climbs by roughly 5 % of the base per mission. It does **not** scale with your team.

::: tip Preparation pays off here in particular
Before the Prism Rift you should have [refined](https://mebulalegends.bitmeup.com/wiki/en/guide/storage/) your key pieces to at least **epic**, drops themselves cap at rare and will not carry you through the late chapters.
:::
