<!-- https://mebulalegends.bitmeup.com/wiki/en/guide/quests/ -->
# Quests, chests & daily tasks

## <img class="ic" src="https://mebulalegends.bitmeup.com/wiki/icons/pr_compass.webp" alt="Quests"> Quests

The old timer expeditions with fixed tiers are gone. In their place are **quest offers** that reroll regularly.

| | Base | with Mebula Plus |
|---|---|---|
| Simultaneous offers | **4** | 6 |
| Completions per day | **6** | 8 |
| Free rerolls per day | **1** | 2 |

The prestige node **Quest planner** raises the daily limit by 1, **Expedition master** grants an extra slot. [VIP](https://mebulalegends.bitmeup.com/wiki/en/guide/vip/) adds a slot and a reroll from VIP 5, and one completion per day from VIP 7. All bonuses stack.

- Offers **refresh every 6 hours** by themselves. Running quests stay where they are.
- Rerolling earlier uses your free rerolls, after that it costs gems (10, then 20, then 30 …). With the next 6-hour refresh the price starts at 10 again.
- Each quest requires **1 to 3 Mebulis** of a minimum rarity and runs **6 to 30 minutes**.
- Higher tiers need story progress (tier 2 from chapter 2, tier 3 from chapter 3, tier 4 from chapter 4, tier 5 from chapter 5).
- The draw is weighted: your highest eligible tier shows up most often, and each tier below is about 60 % rarer than the one above.
- A running quest can be **finished instantly** for gems: 1 gem per remaining minute.

### What quests give

| Reward type | Examples |
|---|---|
| <img class="ic" src="https://mebulalegends.bitmeup.com/wiki/icons/cur_energy.webp" alt="Energy"> Energy | 8 to 250 |
| <img class="ic" src="https://mebulalegends.bitmeup.com/wiki/icons/cur_xp.webp" alt="XP"> XP flasks | small to large |
| Mebuli XP directly | 400 to 20,000 |
| <img class="ic" src="https://mebulalegends.bitmeup.com/wiki/icons/cur_dust.webp" alt="Dust"> Mebuli dust | 15 to 220 |
| <img class="ic" src="https://mebulalegends.bitmeup.com/wiki/icons/ui_ring.webp" alt="Gear"> Equipment | any unlocked jewelry type, rare to legendary |
| <img class="ic" src="https://mebulalegends.bitmeup.com/wiki/icons/cur_gems.webp" alt="Gems"> Gems | 20 to 90 |
| <img class="ic" src="https://mebulalegends.bitmeup.com/wiki/icons/cur_gold.webp" alt="Gold rush"> Gold rush | ×2 to ×10, 5 to 60 minutes |

Jewelry quests from chapter 4 give an epic piece with 15 %, otherwise rare. From chapter 5 it is 8 % legendary and 20 % epic, otherwise rare.

If your [Storage](https://mebulalegends.bitmeup.com/wiki/en/guide/storage/) is full, a piece of jewelry from a quest turns into Mebuli dust.

::: tip Watch the bonus Mebuli
Every quest rolls a **bonus Mebuli**. Send exactly that one along and you get **× 1.5** on gems, Mebuli dust, energy and Mebuli XP. The roll favours Mebulis you actually own.
:::

Quests are also the strongest source of [player XP](https://mebulalegends.bitmeup.com/wiki/en/guide/player-level/): 25 per collected quest.

## <img class="ic" src="https://mebulalegends.bitmeup.com/wiki/icons/ui_gift.webp" alt="Chest"> Idle chest

Every **6 hours** at fixed times (0, 6, 12 and 18 o'clock) an idle chest is waiting.

- When you collect it, you put it into your **chest storage** or open it right away. Stored chests are opened in the inventory.
- The storage holds **5** chests. The prestige nodes *Chest master I* and *II* add one slot each, VIP 1 adds another. If the storage is full, the chest opens directly.
- Contents: **5 to 25 energy**, a 70 % chance of **5 to 15 fragments** for one of your Mebulis and a 60 % chance of a **team XP boost** (20 % of the way to the next level).
- Fragments favour **common** Mebulis.
- The prestige node *Morning dew* adds **+5 energy** per chest.
- The chest comes more often with the prestige node *Treasure hunter* (2 hours shorter) and the gem skill *Chest Tempo* (0.5 hours shorter per level, up to 4 levels). The times stay anchored to midnight, so with *Treasure hunter* alone they are 0, 4, 8, 12, 16 and 20 o'clock.

## <img class="ic" src="https://mebulalegends.bitmeup.com/wiki/icons/ui_gift.webp" alt="Treasure chest"> Daily treasure chest

The daily treasure chest is part of the **monthly login calendar** (see below). When you collect your daily reward there, the chest opens along with it. It holds **3 to 5 rewards**, one more from VIP 7.

Possible contents are gems, Mebuli dust, upgrade fragments, energy, XP flasks, fragments, equipment (any unlocked jewelry type, rare to legendary) and as a jackpot a **complete Mebuli** (around 2 % per reward slot, at most one per chest). Mebulis and fragments always come from a curated pool of first stages, never from an evolution stage. There is deliberately no gold here. If your Storage is full, a piece of jewelry turns into Mebuli dust.

In the calendar you can look up what was inside the chest for every day you collected.

## <img class="ic" src="https://mebulalegends.bitmeup.com/wiki/icons/ui_star.webp" alt="Calendar"> Monthly login calendar

Every calendar month is a fresh card. You find it under **Quests** in the **Monthly login** tab. Every day you log in unlocks **one daily reward**, and the daily treasure chest with it.

- **Odd days** give energy packs, **even days** XP flasks. Both grow stronger across the month, every 5th day is a little bigger.
- **Interim milestones** after 7 / 14 / 21 / 28 collected days give gems (40 / 70 / 110 / 160) plus flasks or energy.
- The **Perfect Month Chest** at the end requires an **unbroken streak**: 400 gems, 3 large XP flasks, an XXL energy pack and 300 Mebuli dust.
- If you start playing in the middle of a month, the streak for that month only counts from your first day.

::: info A missed day only costs the perfect chest
Daily rewards and milestones stay collectable even if you miss a day. Only the big chest at the end of the month needs the complete streak.
:::

## <img class="ic" src="https://mebulalegends.bitmeup.com/wiki/icons/ui_check.webp" alt="Today"> The "Today" card

On the home screen the **Today** card bundles the four daily items:

1. **6 quests** completed
2. **Daily chest** collected
3. **Login calendar** collected
4. **Free offer** in the shop collected

Items 2 and 3 are done with a single click, because the chest is part of the calendar. Clear **all four** in a day and system mail brings you **20 gems and a medium energy pack** (25 energy).

The quest goal always stays at **6**. Mebula Plus, VIP and prestige bonuses raise your personal limit but do not make the daily task more expensive. Days with all four items also count for the [starter path](https://mebulalegends.bitmeup.com/wiki/en/guide/getting-started/).

## <img class="ic" src="https://mebulalegends.bitmeup.com/wiki/icons/nav_inventory.webp" alt="Inventory"> Consumables in the inventory

The inventory holds consumables: energy packs, XP flasks, gold rushes and fragments, plus your stored idle chests. Equipment lives in [Storage](https://mebulalegends.bitmeup.com/wiki/en/guide/storage/).

| Item | Effect |
|---|---|
| <img class="ic" src="https://mebulalegends.bitmeup.com/wiki/icons/cur_energy.webp" alt="Energy"> Energy pack | S 10 · M 25 · L 50 · XL 100 · XXL 250 energy, may go above your maximum |
| <img class="ic" src="https://mebulalegends.bitmeup.com/wiki/icons/cur_xp.webp" alt="XP"> XP flask | small 800 · medium 4,000 · large 20,000 XP for a Mebuli of your choice |
| <img class="ic" src="https://mebulalegends.bitmeup.com/wiki/icons/cur_gold.webp" alt="Gold rush"> Gold rush | ×2, ×5, ×10, ×25 or ×50 on your entire gold per second, for the stated duration |
| <img class="ic" src="https://mebulalegends.bitmeup.com/wiki/icons/cur_fragment.webp" alt="Fragments"> Fragments | puzzle pieces of a Mebuli; 50 of them unlock it |

- You can use several XP flasks at once. Never more are used than the Mebuli needs to reach its maximum level.
- Only **one** gold rush runs at a time. While one is active, you cannot start a second.
- Storage has **60 slots** for equipment. The gem skill *Inventory Expansion* adds 5 per level (up to 5 levels), VIP 3 and VIP 7 add 10 more each.
