<!-- https://mebulalegends.bitmeup.com/wiki/en/guide/realms/ -->
# Elemental Realms

The **Elemental Realms** are what comes after story 1: three parallel areas with **45 missions** each, one per element. They open once you have **fully completed story 1**.

## The three realms

| Realm | Element | Missions | Reward Mebuli |
|---|---|---|---|
| <img class="ic" src="https://mebulalegends.bitmeup.com/wiki/icons/el_fire.webp" alt="Fire"> **Ember Chasm** | Fire | 45 | Flamapin (uncommon) |
| <img class="ic" src="https://mebulalegends.bitmeup.com/wiki/icons/el_water.webp" alt="Water"> **Tidal Abyss** | Water | 45 | Terrapini (common) |
| <img class="ic" src="https://mebulalegends.bitmeup.com/wiki/icons/el_nature.webp" alt="Nature"> **Overgrown Grove** | Nature | 45 | Larvalite (common) |

All three sit on the **same difficulty curve**, tackle them in any order and switch whenever you like.

## Structure of a realm

The 45 missions are split into **3 chapters of 15**:

- **Mid-boss** in the middle of each chapter (missions 8, 23 and 38)
- **Chapter boss** at the end of chapters 1 and 2 (missions 15 and 30)
- **Realm final boss** on mission 45. It hands you the realm's element Mebuli

Each realm has its own enemy palette: **three theme enemies** plus **two wardens** of a countering element. Those wardens are why a pure counter team does not simply march through, the fire realm has nature wardens waiting for exactly the water team you would field against it.

## Energy and rewards

| | Value |
|---|---|
| Energy per mission | **10** (on victory only) |
| Equipment drops | up to **rare** |
| Prism seals | **2 per realm**: one after chapter 2 (mission 30), one on completion |

::: info Enemies do not scale with you
Realm enemies follow a **fixed, absolute** curve. They do **not** adapt to your team's power. Deliberately keeping a weak team does not make the realms easier. It makes them impossible.
:::

The curve starts just above the story 1 finale and rises steadily across the 45 missions. If you get stuck: level up, [equip](https://mebulalegends.bitmeup.com/wiki/en/guide/items/), [upgrade](https://mebulalegends.bitmeup.com/wiki/en/guide/storage/).

## Quick complete

Missions you have cleared with **3 stars** can be batch-run without fighting again. Every run costs the full 10 energy.

## What comes next

Once **all three realms** are complete, the [Prism Rift](https://mebulalegends.bitmeup.com/wiki/en/guide/prism-rift/) opens, story 2.

## Achievement

The **Realm Conqueror** achievement rewards each completed realm (see [Achievements](https://mebulalegends.bitmeup.com/wiki/en/guide/achievements/)).
