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# Shadow Journey (Story 1 · Hard)

The **Shadow Journey** is story 1 all over again, the same missions, the same enemy line-ups, just considerably harder. It opens after **fully completing story 1** (chapter 8, mission 12).

Progress is tracked **separately** from normal story progress. Your stars and unlocks in story 1 stay untouched.

## How hard is "hard"?

The Shadow Journey does not **multiply** the old enemies, it **continues the curve**: Shadow Journey mission 1‑1 is calculated like "story mission 69" and therefore sits just **above** the level of the story ending. The Shadow Journey final boss stands at roughly **2.3×** the normal final boss.

The beginner damping falls away as well: in the Shadow Journey there are no weakened appearances, every enemy stands at **full health**.

## Rules

| | Value |
|---|---|
| Energy per mission | **10** (on victory only) |
| Completions per mission and day | **3** (resets at midnight) |
| Gold & XP | **× 3** |
| Gems on first clear | **× 2** |

The daily counter only counts **completions**, never losses. There is no separate fragment cap here, the three runs **are** the ceiling.

## Eight exclusive Mebulis

**One Mebuli per chapter that exists nowhere else in the game**. Fragments drop on that chapter's **mini-boss** and **final boss** missions.

| Chapter | Area | Exclusive Mebuli |
|---|---|---|
| 1 | Misty Forest | **Dandishock** |
| 2 | Mushroom Grove | **Champkin** |
| 3 | Frost Peak | **Pinnio** |
| 4 | Crystal Desert | **Xplosito** |
| 5 | Emerald Ruins | **Scryer** |
| 6 | Floating Gardens | **Psycholone** |
| 7 | Twilight Isles | **Surfoon** |
| 8 | Crystal Citadel | **Pantheratron** |

The odds: **35 % for 3 fragments** at the mini-boss, **50 % for 5 fragments** at the final boss, rolled separately per run.

::: tip Budget about a week per Mebuli
At 3 runs a day you collect roughly **10 to 11 fragments per day and chapter**. The 50 fragments for a new Mebuli therefore take about a week of focused farming.
:::

## Quick complete

As in story 1, you can batch-run missions you have cleared with **3 stars**. Every run costs the full 10 energy and counts against the daily limit of 3.
