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# Status Effects

Some attacks leave behind a **lingering status effect**. **Burn** and **poison** deal **damage to the target every round** (damage over time, **DoT**). Other states make a target skip its turn, weaken it or protect your Mebulis. You see every active state directly on the unit in battle.

## Overview

| Status | Trigger | Duration | Damage per round | Stacks | Trigger chance |
|--------|---------|----------|------------------|--------|----------------|
| <img class="ic" src="https://mebulalegends.bitmeup.com/wiki/icons/status_burn.webp" alt="Burn"> Burn | Fire hits | 3 rounds | 25 % of attack value × type effectiveness | No (refreshes instead) | 35 % (primary) · 20 % (secondary) |
| Poison | certain ultimates | 4 rounds | 5 % of the target's max HP | up to 3 stacks | ultimates only |

### <img class="ic" src="https://mebulalegends.bitmeup.com/wiki/icons/status_burn.webp" alt="Burn"> Burn

A successful Fire hit can **ignite** the target. For **3 rounds** it takes **25 % of the attacker's attack value** × type effectiveness each round.

Burn **does not stack**: if the target is hit again, the **duration is simply refreshed**.

- **35 %** trigger chance if **Fire is the attacker's primary type**
- **20 %** if Fire is the secondary type
- The **Ember** bond from the [Element Bond](https://mebulalegends.bitmeup.com/wiki/en/guide/element-bond/) raises the chance by up to 25 percentage points.

Ultimates with burn, such as **Searing Burst** or **Ember Smash**, apply a **much stronger burn** that lasts one round longer.

### Poison

Only **ultimates** apply poison, for example **Venom Jab**. It eats **5 % of the target's maximum HP** per round for **4 rounds** and stacks up to **3 times**. Once the maximum is reached, a new stack refreshes the oldest one.

## Defense and types

- **Burn** uses **[type effectiveness](https://mebulalegends.bitmeup.com/wiki/en/guide/combat/#damage-calculation)** just like a normal hit. A target that is **highly resistant** to Fire (×0.1) therefore only takes a fraction of the burn damage. The target's defense also dampens the burn, for enemy Mebulis their **Ult Defense** counts.
- **Poison** ignores defense and types entirely.
- The **Swell** bond halves burn and poison damage against your team, the **Cleanse** ultimate removes both.

## What are status effects good for?

- **Against tough enemies**: poison eats a fixed share of HP, no matter how well armored the target is.
- To **end long fights**, the ticking damage adds up round after round, even when your direct hits barely get through.

## Which Mebulis can apply them?

- **<img class="ic" src="https://mebulalegends.bitmeup.com/wiki/icons/status_burn.webp" alt="Burn"> Burn:** all Mebulis with the **Fire** type on normal hits, plus Mebulis with a burn ultimate.
- **Poison:** Mebulis with a poison ultimate.

The Mebuli window shows which ultimate a Mebuli has.

## Other states in battle

| State | Effect |
|---|---|
| **Stunned** | The unit skips its next action and cannot dodge. At most two actions in a row can be lost this way. After that, stuns and freezes have no effect until the unit has acted once. |
| **Frozen** | Works like a stun. Ultimates such as **Freeze** hit the whole enemy front row with it. |
| **Armor broken** | Defense lowered by 40 %, usually for 3 rounds. |
| **Defense up** | More defense for a few rounds, e.g. from **Aegis**. |
| **Shield** | Absorbs damage before HP is lost. A shield never grows beyond max HP and fades by a third of its original value at the end of each round. |
| **Attack up** | More attack for a few rounds, e.g. from **War Cry** or **Rally**. |
| **Taunt** | The unit draws all normal enemy attacks. |
| **Reflect** | Part of the damage taken goes back to the attacker. |

## Enemies use DoTs too

Fire enemies can burn you **under the same rules**. However, at **reduced strength**:

- **trigger chance × 0.6**
- **one round shorter** than for your Mebulis

Where you'll run into it: **<img class="ic" src="https://mebulalegends.bitmeup.com/wiki/icons/status_burn.webp" alt="Burn"> Fire enemies**, for example in [Chapter 4, Crystal Desert](https://mebulalegends.bitmeup.com/wiki/en/guide/chapter-4/) and in the Ember Chasm of the [Elemental Realms](https://mebulalegends.bitmeup.com/wiki/en/guide/realms/).
