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# Storage and upgrades

**Storage** shows all your equipment pieces. Here you filter, mark and salvage. **Upgrades** run through the **Upgrade** button on the item sheet, in [Equipment](https://mebulalegends.bitmeup.com/wiki/en/guide/items/) and in Storage: **Level up** (level), **Refine** (rarity) and **Ennoble** (quality). Every step asks first and shows the cost and the new stats.

Gear Storage and Equipment appear in the menu from **chapter 3**, earlier with a gifted piece. The first actual refine step comes in **chapter 4**. At the top you see how full your storage is, plus your gear shards, transcendence crystals, Mebuli dust and upgrade fragments.

## <img class="ic" src="https://mebulalegends.bitmeup.com/wiki/icons/cur_ring_shard.webp" alt="Shards"> Storage and salvage

Unused pieces become **gear shards**, the feed for your best gear.

- All pieces sit in a **tile grid**, grouped by type. Filters: show (Not equipped, All, Equipped), type, stats, rarity and mark. With **stats** only pieces that carry every selected stat as a bonus remain, e.g. HP and attack. Sorting: newest, power, level, rarity or [purity](https://mebulalegends.bitmeup.com/wiki/en/guide/items/#quality).
- Each tile shows its **mark** top left, the **lock** bottom left and the **Mebuli** wearing it top right. A yellow ring means equipped, a blue ring means assigned to a Mebuli in another team or in the resonance chamber.
- A click opens the item sheet: set mark and lock, stats, Upgrade, **Equip to** a Mebuli of the active team (with the power change per Mebuli) and **Salvage** with a confirmation. For equipped pieces, **Open in Equipment** takes you straight to the slot.
- **Multi salvage** selects many pieces at once. Equipped pieces, pieces assigned in other teams and locked pieces are left out.
- The **history** lists the equipment actions of the last 30 days: received, salvaged, upgraded, ennobled. Ennobling also lists the destroyed sacrifices.
- Yield: roughly **60 % of the base cost × the piece's level**.
- Base cost by rarity: common 5 · uncommon 10 · rare 20 · epic 40 · legendary 80.
- Storage holds **60 unequipped pieces**, more with the skill **Inventory Expansion** and VIP levels (see [Equipment](https://mebulalegends.bitmeup.com/wiki/en/guide/items/)). Equipped ones do not count.

::: tip Salvaging is not a loss
A legendary ring no Mebuli needs is worth more as shards than sitting in storage. Keep enough room free that no drop goes to waste.
:::

## <img class="ic" src="https://mebulalegends.bitmeup.com/wiki/icons/stat_attack.webp" alt="Level up"> Level up (level)

Every piece levels from **1 to 15**. Levels 2 to 10 add **+8 %** each to all bonuses, the **master levels** 11 to 15 add **+4 %** each. Level 10 sits roughly **+72 %** above the drop, level 15 roughly **+92 %**.

| Rarity | Shards (level L → L+1), up to level 10 | from level 10 (master levels) |
|---|---|---|
| Common | 5 × L | 10 × L |
| Uncommon | 10 × L | 20 × L |
| Rare | 20 × L | 40 × L |
| Epic | 40 × L | 80 × L |
| Legendary | 80 × L | 160 × L |

Master levels also cost **upgrade fragments**:

| Step | 10 → 11 | 11 → 12 | 12 → 13 | 13 → 14 | 14 → 15 |
|---|---|---|---|---|---|
| Upgrade fragments | 3 | 4 | 5 | 6 | 7 |

Heavy armor and breaker trophies cost **× 1.3 shards**, the upgrade fragments stay the same.

::: info Maluses do not grow
The attack malus on heavy pieces stays **fixed** when levelling up.
:::

## <img class="ic" src="https://mebulalegends.bitmeup.com/wiki/icons/ui_arrow_up.webp" alt="Refine"> Refine (rarity)

A piece climbs **one rarity step** while keeping everything that defines it: name, row, element, binding, archetype, level and its [purity](https://mebulalegends.bitmeup.com/wiki/en/guide/items/#quality).

A value at the top of its old tier ends up at the top of the new one. For crit and dodge that is at least **1 point more** on every type. Worn pieces stay equipped.

You pay with **transcendence crystals**, the same currency that opens a Mebuli's [transcendence path](https://mebulalegends.bitmeup.com/wiki/en/guide/transcendence/).

| Target rarity | Crystals |
|---|---|
| Uncommon | 1 |
| Rare | 2 |
| Epic | 4 |
| Legendary | 8 |

Going from common all the way to legendary therefore costs **15 crystals**.

### How far may you refine?

| Progress | Highest target rarity |
|---|---|
| Chapter 3 | no step possible yet |
| Chapter 4 | Uncommon |
| Chapter 6 | Rare |
| Chapter 8 | Epic |
| Story 1 fully completed | Legendary |

::: warning Refining is the plannable way up
Battle drops cap at **rare** everywhere: story 1, the Elemental Realms, the Prism Rift and the dungeons. Otherwise epic and legendary only come with a small chance from dungeon clears from grade II, from high-tier jewelry quests, the daily chest, the bazaar and the marketplace. **Refining is how you make them on purpose.**
:::

## <img class="ic" src="https://mebulalegends.bitmeup.com/wiki/icons/cur_dust.webp" alt="Dust"> Ennoble (quality)

Ennobling raises the [quality](https://mebulalegends.bitmeup.com/wiki/en/guide/items/#quality) of a **legendary** piece. Each step adds **+5 %**, split evenly across all stats of the piece, at most **+50 %** in total (10 steps). Maluses get no quality, legacy pieces cannot be ennobled.

You pay with **Mebuli dust**, **upgrade fragments** and **legendary sacrifices** of any type, which are destroyed. The game preselects the sacrifices, cheapest first. **Pick another** swaps them. Every sacrifice is shown with its stats.

| Step | Quality | Dust | Upgrade fragments | Sacrifices |
|---|---|---|---|---|
| 1 | +5 % | 250 | 1 | 1 |
| 2 | +10 % | 500 | 2 | 1 |
| 3 | +15 % | 750 | 3 | 1 |
| 4 | +20 % | 1,000 | 4 | 1 |
| 5 | +25 % | 4,000 | 5 | 2 |
| 6 | +30 % | 5,500 | 6 | 2 |
| 7 | +35 % | 7,000 | 7 | 2 |
| 8 | +40 % | 8,500 | 8 | 3 |
| 9 | +45 % | 10,500 | 9 | 3 |
| 10 | +50 % | 12,000 | 10 | 3 |

Fully ennobling a piece costs **50,000 dust**, **55 upgrade fragments** and **19 sacrifices**.

Only a piece nobody needs can be sacrificed: not equipped, not in another team, not in the arena team, the double duel or the resonance chamber, and not locked. The piece you ennoble may be equipped. Quality stays when you level up and grows with the level.

## Upgrade fragments

**Upgrade fragments** (formerly ultimate fragments) are a separate currency for your Mebulis' ultimates and for equipment (master levels and ennobling). You get them from dungeon milestones, the arena and the shop.

## Where do transcendence crystals come from?

| Source | Details |
|---|---|
| <img class="ic" src="https://mebulalegends.bitmeup.com/wiki/icons/cur_mebulit.webp" alt="Mebulit"> **Mebulit shop** | 12 Mebulit per crystal |
| <img class="ic" src="https://mebulalegends.bitmeup.com/wiki/icons/cur_dust.webp" alt="Dust"> **Dust Trader** | in the Bazaar, each week one crystal for 20,000 and a second for 40,000 Mebuli dust |
| <img class="ic" src="https://mebulalegends.bitmeup.com/wiki/icons/menu_graduation.webp" alt="Resonance"> **Resonance Chamber** | Legendary and mythic Mebulis at max level fill the Crystal Collector in the [Afterglow](https://mebulalegends.bitmeup.com/wiki/en/guide/resonance-chamber/): 1 crystal per 24 hours of Mebuli time |
| **Achievements & events** | occasionally via system mail |

A crystal has two uses and you have to choose: either one equipment piece one rarity higher, or one Mebuli sent onto its [transcendence path](https://mebulalegends.bitmeup.com/wiki/en/guide/transcendence/).

## Where do I equip gear?

In **Equipment**, or in Storage via **Equip to**. See [Equipment](https://mebulalegends.bitmeup.com/wiki/en/guide/items/).
