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# Endless Tower

The **Endless Tower** is the competitive climbing mode: floor after floor, ever stronger, without end. Your highest cleared floor is your ranking value.

::: info Where to find the tower
You reach the Endless Tower through the [Dungeon](https://mebulalegends.bitmeup.com/wiki/en/guide/dungeons/) tab, in the "Endless" section. It costs **no energy** and has **no daily limit**: you can attempt the next floor as often as you like.
:::

## The same for everyone

A floor's enemies are generated **purely from the floor number** and a fixed global seed. Floor 47 looks **identical for every player**.

In the tower you fight **Mebuli against Mebuli**, the enemies are Mebulis with their own ultimates, which they charge and fire during the battle.

## Structure of a floor

- A floor is a **multi-wave battle**. Between waves there is **no healing**. Your health carries through the entire floor.
- Between **floors** your team heals **fully**.
- A win unlocks the next floor. Progress stays **forever** and is never reset.

| Floor | Waves (base) |
|---|---|
| 1–25 | 2 |
| 26–50 | 3 |
| 51+ | 4 |

Two surcharges come on top:

- **Boss floor:** every 10th floor (10, 20, 30 …) gets **one extra wave** with a single strong boss.
- **Outlier floor:** roughly every seventh normal floor has **one more wave and tougher enemies** (stats × 1.25). Which one that is stands fixed and applies to everyone alike.

## Difficulty curve

Enemy power grows by **× 1.13 per floor** and is never reset. The enemies' ultimate level rises by one every six floors, up to level 5.

## Rewards

| Occasion | Reward |
|---|---|
| Clearing a floor for the first time | <img class="ic" src="https://mebulalegends.bitmeup.com/wiki/icons/cur_energy.webp" alt="Energy"> **10 energy** |
| Every 10 floors, up to floor 200 | **1 prism seal** (20 in total) |
| "Tower Climber" achievement | at floors 10, 20, 30, 40 and 50 |

Alongside story, realms and dungeon grades, the prism seals are one of the few sources for the deep nodes of the [prestige tree](https://mebulalegends.bitmeup.com/wiki/en/guide/prestige/).

::: tip Climb in stages
Because your team heals fully between floors, each floor is a clean single attempt. If you stall, targeted gearing up beats another run with the same team.
:::
