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# Transcendence

**Transcendence** is how you push a Mebuli past the ceiling of its rarity. A common Mebuli can end up fighting near legendary level.

## Requirements

A Mebuli can enter the path when all of this holds:

- It is the **final evolution** of its line (cannot evolve further).
- It is **not legendary or mythic** (those Mebulis are excluded, they are already at the top).
- You apply a **transcendence crystal** to it. This happens together with opening star 1: you need the crystal and the fragments for star 1 at once.

The **level cap** grows with the stars: each star raises it by one rarity tier, up to 100.

Once you own a final stage that is not legendary, the **Mebuli** menu gets a **Transcendence** entry. It lists all your final stages sorted by state: star ready, tasks running, fragments or crystals missing, fully transcended.

## Steps (stars)

How many steps a Mebuli can take depends on its starting rarity, the path always ends just below legendary level:

| Starting rarity | Steps | Level cap per star |
|---|---|---|
| Common | 4 | 60, 70, 80, 90, 100 |
| Uncommon | 3 | 70, 80, 90, 100 |
| Rare | 2 | 80, 90, 100 |
| Epic | 1 | 90, 100 |
| Legendary / Mythic | excluded | 100 |

Each star grants **+6 % on the whole combat block** (attack, defence, HP, Ult Power and Ult Defense), additive, not multiplicative. A fully transcended common Mebuli therefore carries **+24 %**.

::: info The real rarity never changes
A "virtual" rarity is displayed per star. The **actual** rarity stays as it was, dust rates and evolution costs hang on it. The level cap follows the stars instead.
:::

## Earning a star: the tasks

Every star is first **opened** and then earned through **4 tasks** in normal play.

- **Opening** costs **final-stage fragments** of the Mebuli, paid immediately. The cost follows the evolution scale of the respective virtual target rarity: 40 for uncommon, 90 for rare, 180 for epic, 350 for legendary. A common Mebuli therefore needs 40, 90, 180 and 350 fragments in turn.
- The **star to legendary** additionally costs **3 transcendence crystals**. All stars before it cost fragments only. Together with the crystal for star 1, every Mebuli needs 4 crystals to reach legendary. An epic Mebuli therefore pays 4 crystals at once when opening star 1.
- After that the 4 tasks run at the same time. Each finished task grants **+1.5 % immediately** on the combat block. Once all 4 are done the star is complete: +6 %, next virtual rarity, higher level cap.

| Task | What counts |
|---|---|
| Deployment | Wins with the Mebuli in the team |
| Role | Attacker: damage dealt · Tank: damage blocked · Healer: healing or revives from its own Ultimate |
| Type | Wins against opponents of 2 fixed types: one the Mebuli is weak against and one it hits with an advantage |
| Progress | New stages with the Mebuli in the team: first clears of missions in Story, Elemental Realms, Prism Rift and Shadow Journey, new floors in the Tower and in dungeons, plus every fully cleared dungeon run and every Arena win |

| Star | Wins | Type wins | New stages | Role target |
|---|---|---|---|---|
| 1 | 15 | 8 | 2 | × 1 |
| 2 | 25 | 12 | 3 | × 2 |
| 3 | 35 | 16 | 4 | × 3.5 |
| 4 | 50 | 20 | 5 | × 5 |

The **role target** is set when the star is opened. It depends on the Mebuli's combat stats (attack for attackers, HP for tanks and healers) and grows per star by the factor in the table.

**Role:** Healers are Mebulis with a healing or reviving Ultimate. When reviving, the restored HP counts as healing. A tank is a Mebuli whose defence and Ult Defense together are at least as high as its attack and Ult Power. All others are attackers.

### Counting rules

- Only **wins** count.
- The Mebuli has to be in the fighting team, in the Arena in the Arena team.
- Story, [Shadow Journey](https://mebulalegends.bitmeup.com/wiki/en/guide/shadow-journey/), [Elemental Realms](https://mebulalegends.bitmeup.com/wiki/en/guide/realms/), [Prism Rift](https://mebulalegends.bitmeup.com/wiki/en/guide/prism-rift/), [Endless Tower](https://mebulalegends.bitmeup.com/wiki/en/guide/tower/), [dungeons](https://mebulalegends.bitmeup.com/wiki/en/guide/dungeons/) and [Arena](https://mebulalegends.bitmeup.com/wiki/en/guide/arena/) count.
- **Repeated stages and Arena fights** count without a daily limit.
- **Quick complete** counts for wins and type wins, each run like one win. For the role value you have to play real fights.
- You can follow the progress in the Mebuli details in the "Transcendence" tab and after every fight in the victory window.

## Collecting fragments

Fragments of a **final stage** that can transcend are collected: without a crystal up to the requirement of star 1, with a crystal up to the requirement of all open stars. Only the **surplus** beyond that becomes dust. Fragments of legendary and mythic Mebulis always turn into dust.

For fragment sources see [Getting Mebulis](https://mebulalegends.bitmeup.com/wiki/en/guide/getting-mebulis/).

## Getting transcendence crystals

The crystal is used up when opening star 1. In the inventory it leads to the **Transcendence** menu. You get crystals here:

- in the **Mebulit shop** of the [bazaar](https://mebulalegends.bitmeup.com/wiki/en/guide/shop/)
- through the **Afterglow** in the [Resonance Chamber](https://mebulalegends.bitmeup.com/wiki/en/guide/resonance-chamber/): legendary and mythic Mebulis at max level collect a crystal there roughly every 24 hours, faster in the Resonance Core and as a mythic Mebuli
- as a **tier gift** at VIP 7
- as a **first-purchase bonus** of some Mebulit packs
- in the **Bits shop** of the Bitmeup portal

## Is it worth it?

**+6 % per star** corresponds roughly to **one rarity band** in win probability. A fully transcended common Mebuli therefore fights at about legendary level, but costs 16 tasks, four fragment batches and four crystals.

::: tip One crystal, two roads
The same crystal also raises an equipment piece one rarity step ([refine](https://mebulalegends.bitmeup.com/wiki/en/guide/storage/)).
:::
