<!-- https://mebulalegends.bitmeup.com/wiki/en/guide/types/ -->
# Type Chart (Counters)

Every Mebuli has one (some have two) **element type**. In battle, the type of the **attack** versus the type(s) of the **target** decides a **damage multiplier**, from ×0.1 up to ×4.

The multiplier feeds directly into the [damage formula](https://mebulalegends.bitmeup.com/wiki/en/guide/combat/#damage-calculation):

```
Damage = Attack² / (Attack + Defense) × Type × Crit × Variance
```

## Legend

| Symbol | Multiplier | Meaning |
|:------:|:----------:|---------|
| <span class="eff eff-strong" title="strong"></span> | **×2.5** | strong, deals **more** damage |
| <span class="eff eff-weak" title="weak"></span> | **×0.5** | weak, deals **less** damage |
| <span class="eff eff-immune" title="highly resistant"></span> | **×0.1** | **highly resistant**, barely a scratch |
| · | ×1 | neutral |

::: info No true immunity any more
This used to be real immunity (×0). That made a well-chosen Mebuli immortal in the [Endless Tower](https://mebulalegends.bitmeup.com/wiki/en/guide/tower/), 0 damage means infinitely far. Today it is **×0.1**: the resistance stays very strong, but finite. This applies in **every** battle: story, realms, tower, arena and dungeons.
:::

## Counters per type

Which attack type is strong or weak against which target types:

| Attack type | <span class="eff eff-strong" title="strong"></span> Strong vs (×2.5) | <span class="eff eff-weak" title="weak"></span> Weak vs (×0.5) | <span class="eff eff-immune" title="highly resistant"></span> Highly resistant (×0.1) |
|-------------|--------------------|-------------------|---------------|
| <img class="ic" src="https://mebulalegends.bitmeup.com/wiki/icons/el_fire.webp" alt="Fire"> **Fire**     | <img class="ic" src="https://mebulalegends.bitmeup.com/wiki/icons/el_nature.webp" alt="Nature"> Nature · <img class="ic" src="https://mebulalegends.bitmeup.com/wiki/icons/el_ice.webp" alt="Ice"> Ice · <img class="ic" src="https://mebulalegends.bitmeup.com/wiki/icons/el_steel.webp" alt="Steel"> Steel        | <img class="ic" src="https://mebulalegends.bitmeup.com/wiki/icons/el_fire.webp" alt="Fire"> Fire · <img class="ic" src="https://mebulalegends.bitmeup.com/wiki/icons/el_rock.webp" alt="Rock"> Rock · <img class="ic" src="https://mebulalegends.bitmeup.com/wiki/icons/el_water.webp" alt="Water"> Water   |  |
| <img class="ic" src="https://mebulalegends.bitmeup.com/wiki/icons/el_nature.webp" alt="Nature"> **Nature**   | <img class="ic" src="https://mebulalegends.bitmeup.com/wiki/icons/el_rock.webp" alt="Rock"> Rock · <img class="ic" src="https://mebulalegends.bitmeup.com/wiki/icons/el_water.webp" alt="Water"> Water                   | <img class="ic" src="https://mebulalegends.bitmeup.com/wiki/icons/el_fire.webp" alt="Fire"> Fire · <img class="ic" src="https://mebulalegends.bitmeup.com/wiki/icons/el_nature.webp" alt="Nature"> Nature · <img class="ic" src="https://mebulalegends.bitmeup.com/wiki/icons/el_flying.webp" alt="Flying"> Flying |  |
| <img class="ic" src="https://mebulalegends.bitmeup.com/wiki/icons/el_electric.webp" alt="Electric"> **Electric** | <img class="ic" src="https://mebulalegends.bitmeup.com/wiki/icons/el_flying.webp" alt="Flying"> Flying · <img class="ic" src="https://mebulalegends.bitmeup.com/wiki/icons/el_water.webp" alt="Water"> Water · <img class="ic" src="https://mebulalegends.bitmeup.com/wiki/icons/el_steel.webp" alt="Steel"> Steel      | <img class="ic" src="https://mebulalegends.bitmeup.com/wiki/icons/el_electric.webp" alt="Electric"> Electric                    | <img class="ic" src="https://mebulalegends.bitmeup.com/wiki/icons/el_earth.webp" alt="Earth"> Earth |
| <img class="ic" src="https://mebulalegends.bitmeup.com/wiki/icons/el_flying.webp" alt="Flying"> **Flying**   | <img class="ic" src="https://mebulalegends.bitmeup.com/wiki/icons/el_nature.webp" alt="Nature"> Nature · <img class="ic" src="https://mebulalegends.bitmeup.com/wiki/icons/el_earth.webp" alt="Earth"> Earth                 | <img class="ic" src="https://mebulalegends.bitmeup.com/wiki/icons/el_fire.webp" alt="Fire"> Fire · <img class="ic" src="https://mebulalegends.bitmeup.com/wiki/icons/el_flying.webp" alt="Flying"> Flying · <img class="ic" src="https://mebulalegends.bitmeup.com/wiki/icons/el_rock.webp" alt="Rock"> Rock  |  |
| <img class="ic" src="https://mebulalegends.bitmeup.com/wiki/icons/el_normal.webp" alt="Normal"> **Normal**   |  | <img class="ic" src="https://mebulalegends.bitmeup.com/wiki/icons/el_rock.webp" alt="Rock"> Rock                        | <img class="ic" src="https://mebulalegends.bitmeup.com/wiki/icons/el_ghost.webp" alt="Ghost"> Ghost |
| <img class="ic" src="https://mebulalegends.bitmeup.com/wiki/icons/el_psychic.webp" alt="Psychic"> **Psychic**  | <img class="ic" src="https://mebulalegends.bitmeup.com/wiki/icons/el_ghost.webp" alt="Ghost"> Ghost                             | <img class="ic" src="https://mebulalegends.bitmeup.com/wiki/icons/el_psychic.webp" alt="Psychic"> Psychic                     | <img class="ic" src="https://mebulalegends.bitmeup.com/wiki/icons/el_steel.webp" alt="Steel"> Steel |
| <img class="ic" src="https://mebulalegends.bitmeup.com/wiki/icons/el_ghost.webp" alt="Ghost"> **Ghost**    | <img class="ic" src="https://mebulalegends.bitmeup.com/wiki/icons/el_psychic.webp" alt="Psychic"> Psychic · <img class="ic" src="https://mebulalegends.bitmeup.com/wiki/icons/el_ghost.webp" alt="Ghost"> Ghost                | <img class="ic" src="https://mebulalegends.bitmeup.com/wiki/icons/el_normal.webp" alt="Normal"> Normal                      | <img class="ic" src="https://mebulalegends.bitmeup.com/wiki/icons/el_steel.webp" alt="Steel"> Steel |
| <img class="ic" src="https://mebulalegends.bitmeup.com/wiki/icons/el_earth.webp" alt="Earth"> **Earth**    | <img class="ic" src="https://mebulalegends.bitmeup.com/wiki/icons/el_fire.webp" alt="Fire"> Fire · <img class="ic" src="https://mebulalegends.bitmeup.com/wiki/icons/el_electric.webp" alt="Electric"> Electric · <img class="ic" src="https://mebulalegends.bitmeup.com/wiki/icons/el_steel.webp" alt="Steel"> Steel     | <img class="ic" src="https://mebulalegends.bitmeup.com/wiki/icons/el_earth.webp" alt="Earth"> Earth                       | <img class="ic" src="https://mebulalegends.bitmeup.com/wiki/icons/el_flying.webp" alt="Flying"> Flying · <img class="ic" src="https://mebulalegends.bitmeup.com/wiki/icons/el_ghost.webp" alt="Ghost"> Ghost |
| <img class="ic" src="https://mebulalegends.bitmeup.com/wiki/icons/el_rock.webp" alt="Rock"> **Rock**     | <img class="ic" src="https://mebulalegends.bitmeup.com/wiki/icons/el_fire.webp" alt="Fire"> Fire · <img class="ic" src="https://mebulalegends.bitmeup.com/wiki/icons/el_flying.webp" alt="Flying"> Flying                  | <img class="ic" src="https://mebulalegends.bitmeup.com/wiki/icons/el_rock.webp" alt="Rock"> Rock · <img class="ic" src="https://mebulalegends.bitmeup.com/wiki/icons/el_steel.webp" alt="Steel"> Steel             |  |
| <img class="ic" src="https://mebulalegends.bitmeup.com/wiki/icons/el_water.webp" alt="Water"> **Water**    | <img class="ic" src="https://mebulalegends.bitmeup.com/wiki/icons/el_fire.webp" alt="Fire"> Fire · <img class="ic" src="https://mebulalegends.bitmeup.com/wiki/icons/el_rock.webp" alt="Rock"> Rock · <img class="ic" src="https://mebulalegends.bitmeup.com/wiki/icons/el_steel.webp" alt="Steel"> Steel         | <img class="ic" src="https://mebulalegends.bitmeup.com/wiki/icons/el_nature.webp" alt="Nature"> Nature · <img class="ic" src="https://mebulalegends.bitmeup.com/wiki/icons/el_water.webp" alt="Water"> Water · <img class="ic" src="https://mebulalegends.bitmeup.com/wiki/icons/el_ice.webp" alt="Ice"> Ice  |  |
| <img class="ic" src="https://mebulalegends.bitmeup.com/wiki/icons/el_ice.webp" alt="Ice"> **Ice**      | <img class="ic" src="https://mebulalegends.bitmeup.com/wiki/icons/el_nature.webp" alt="Nature"> Nature · <img class="ic" src="https://mebulalegends.bitmeup.com/wiki/icons/el_flying.webp" alt="Flying"> Flying · <img class="ic" src="https://mebulalegends.bitmeup.com/wiki/icons/el_steel.webp" alt="Steel"> Steel     | <img class="ic" src="https://mebulalegends.bitmeup.com/wiki/icons/el_fire.webp" alt="Fire"> Fire · <img class="ic" src="https://mebulalegends.bitmeup.com/wiki/icons/el_ice.webp" alt="Ice"> Ice               |  |
| <img class="ic" src="https://mebulalegends.bitmeup.com/wiki/icons/el_steel.webp" alt="Steel"> **Steel**    | <img class="ic" src="https://mebulalegends.bitmeup.com/wiki/icons/el_normal.webp" alt="Normal"> Normal · <img class="ic" src="https://mebulalegends.bitmeup.com/wiki/icons/el_psychic.webp" alt="Psychic"> Psychic · <img class="ic" src="https://mebulalegends.bitmeup.com/wiki/icons/el_rock.webp" alt="Rock"> Rock · <img class="ic" src="https://mebulalegends.bitmeup.com/wiki/icons/el_ice.webp" alt="Ice"> Ice | <img class="ic" src="https://mebulalegends.bitmeup.com/wiki/icons/el_nature.webp" alt="Nature"> Nature · <img class="ic" src="https://mebulalegends.bitmeup.com/wiki/icons/el_flying.webp" alt="Flying"> Flying · <img class="ic" src="https://mebulalegends.bitmeup.com/wiki/icons/el_steel.webp" alt="Steel"> Steel | <img class="ic" src="https://mebulalegends.bitmeup.com/wiki/icons/el_ghost.webp" alt="Ghost"> Ghost |

::: tip Defensive reading
To see what threatens **your** Mebuli, read the table "the other way": a <img class="ic" src="https://mebulalegends.bitmeup.com/wiki/icons/el_nature.webp" alt="Nature"> **Nature** Mebuli, for example, takes more damage from <img class="ic" src="https://mebulalegends.bitmeup.com/wiki/icons/el_fire.webp" alt="Fire"> Fire, <img class="ic" src="https://mebulalegends.bitmeup.com/wiki/icons/el_flying.webp" alt="Flying"> Flying and <img class="ic" src="https://mebulalegends.bitmeup.com/wiki/icons/el_ice.webp" alt="Ice"> Ice (they list it under "strong vs").
:::

## Full matrix

Row = **attacker**, column = **target**. Empty cells are neutral (×1).

| ↓ Attacker \ Target → | <img class="ic" src="https://mebulalegends.bitmeup.com/wiki/icons/el_fire.webp" alt="Fire"> | <img class="ic" src="https://mebulalegends.bitmeup.com/wiki/icons/el_nature.webp" alt="Nature"> | <img class="ic" src="https://mebulalegends.bitmeup.com/wiki/icons/el_electric.webp" alt="Electric"> | <img class="ic" src="https://mebulalegends.bitmeup.com/wiki/icons/el_flying.webp" alt="Flying"> | <img class="ic" src="https://mebulalegends.bitmeup.com/wiki/icons/el_normal.webp" alt="Normal"> | <img class="ic" src="https://mebulalegends.bitmeup.com/wiki/icons/el_psychic.webp" alt="Psychic"> | <img class="ic" src="https://mebulalegends.bitmeup.com/wiki/icons/el_ghost.webp" alt="Ghost"> | <img class="ic" src="https://mebulalegends.bitmeup.com/wiki/icons/el_earth.webp" alt="Earth"> | <img class="ic" src="https://mebulalegends.bitmeup.com/wiki/icons/el_rock.webp" alt="Rock"> | <img class="ic" src="https://mebulalegends.bitmeup.com/wiki/icons/el_water.webp" alt="Water"> | <img class="ic" src="https://mebulalegends.bitmeup.com/wiki/icons/el_ice.webp" alt="Ice"> | <img class="ic" src="https://mebulalegends.bitmeup.com/wiki/icons/el_steel.webp" alt="Steel"> |
|:--|:-:|:-:|:-:|:-:|:-:|:-:|:-:|:-:|:-:|:-:|:-:|:-:|
| <img class="ic" src="https://mebulalegends.bitmeup.com/wiki/icons/el_fire.webp" alt="Fire"> **Fire**     | <span class="eff eff-weak" title="weak"></span> | <span class="eff eff-strong" title="strong"></span> | · | · | · | · | · | · | <span class="eff eff-weak" title="weak"></span> | <span class="eff eff-weak" title="weak"></span> | <span class="eff eff-strong" title="strong"></span> | <span class="eff eff-strong" title="strong"></span> |
| <img class="ic" src="https://mebulalegends.bitmeup.com/wiki/icons/el_nature.webp" alt="Nature"> **Nature**   | <span class="eff eff-weak" title="weak"></span> | <span class="eff eff-weak" title="weak"></span> | · | <span class="eff eff-weak" title="weak"></span> | · | · | · | · | <span class="eff eff-strong" title="strong"></span> | <span class="eff eff-strong" title="strong"></span> | · | · |
| <img class="ic" src="https://mebulalegends.bitmeup.com/wiki/icons/el_electric.webp" alt="Electric"> **Electric** | · | · | <span class="eff eff-weak" title="weak"></span> | <span class="eff eff-strong" title="strong"></span> | · | · | · | <span class="eff eff-immune" title="highly resistant"></span> | · | <span class="eff eff-strong" title="strong"></span> | · | <span class="eff eff-strong" title="strong"></span> |
| <img class="ic" src="https://mebulalegends.bitmeup.com/wiki/icons/el_flying.webp" alt="Flying"> **Flying**   | <span class="eff eff-weak" title="weak"></span> | <span class="eff eff-strong" title="strong"></span> | · | <span class="eff eff-weak" title="weak"></span> | · | · | · | <span class="eff eff-strong" title="strong"></span> | <span class="eff eff-weak" title="weak"></span> | · | · | · |
| <img class="ic" src="https://mebulalegends.bitmeup.com/wiki/icons/el_normal.webp" alt="Normal"> **Normal**   | · | · | · | · | · | · | <span class="eff eff-immune" title="highly resistant"></span> | · | <span class="eff eff-weak" title="weak"></span> | · | · | · |
| <img class="ic" src="https://mebulalegends.bitmeup.com/wiki/icons/el_psychic.webp" alt="Psychic"> **Psychic**  | · | · | · | · | · | <span class="eff eff-weak" title="weak"></span> | <span class="eff eff-strong" title="strong"></span> | · | · | · | · | <span class="eff eff-immune" title="highly resistant"></span> |
| <img class="ic" src="https://mebulalegends.bitmeup.com/wiki/icons/el_ghost.webp" alt="Ghost"> **Ghost**    | · | · | · | · | <span class="eff eff-weak" title="weak"></span> | <span class="eff eff-strong" title="strong"></span> | <span class="eff eff-strong" title="strong"></span> | · | · | · | · | <span class="eff eff-immune" title="highly resistant"></span> |
| <img class="ic" src="https://mebulalegends.bitmeup.com/wiki/icons/el_earth.webp" alt="Earth"> **Earth**    | <span class="eff eff-strong" title="strong"></span> | · | <span class="eff eff-strong" title="strong"></span> | <span class="eff eff-immune" title="highly resistant"></span> | · | · | <span class="eff eff-immune" title="highly resistant"></span> | <span class="eff eff-weak" title="weak"></span> | · | · | · | <span class="eff eff-strong" title="strong"></span> |
| <img class="ic" src="https://mebulalegends.bitmeup.com/wiki/icons/el_rock.webp" alt="Rock"> **Rock**     | <span class="eff eff-strong" title="strong"></span> | · | · | <span class="eff eff-strong" title="strong"></span> | · | · | · | · | <span class="eff eff-weak" title="weak"></span> | · | · | <span class="eff eff-weak" title="weak"></span> |
| <img class="ic" src="https://mebulalegends.bitmeup.com/wiki/icons/el_water.webp" alt="Water"> **Water**    | <span class="eff eff-strong" title="strong"></span> | <span class="eff eff-weak" title="weak"></span> | · | · | · | · | · | · | <span class="eff eff-strong" title="strong"></span> | <span class="eff eff-weak" title="weak"></span> | <span class="eff eff-weak" title="weak"></span> | <span class="eff eff-strong" title="strong"></span> |
| <img class="ic" src="https://mebulalegends.bitmeup.com/wiki/icons/el_ice.webp" alt="Ice"> **Ice**      | <span class="eff eff-weak" title="weak"></span> | <span class="eff eff-strong" title="strong"></span> | · | <span class="eff eff-strong" title="strong"></span> | · | · | · | · | · | · | <span class="eff eff-weak" title="weak"></span> | <span class="eff eff-strong" title="strong"></span> |
| <img class="ic" src="https://mebulalegends.bitmeup.com/wiki/icons/el_steel.webp" alt="Steel"> **Steel**    | · | <span class="eff eff-weak" title="weak"></span> | · | <span class="eff eff-weak" title="weak"></span> | <span class="eff eff-strong" title="strong"></span> | <span class="eff eff-strong" title="strong"></span> | <span class="eff eff-immune" title="highly resistant"></span> | · | <span class="eff eff-strong" title="strong"></span> | · | <span class="eff eff-strong" title="strong"></span> | <span class="eff eff-weak" title="weak"></span> |

## Dual types on the target

If the **target** has two types, both effects combine:

| Case | Result |
|------|--------|
| Both strong (<span class="eff eff-strong" title="strong"></span> + <span class="eff eff-strong" title="strong"></span>) | **×4**, massive damage |
| Both weak (<span class="eff eff-weak" title="weak"></span> + <span class="eff eff-weak" title="weak"></span>) | **×0.2**, barely a scratch |
| Strong + weak (<span class="eff eff-strong" title="strong"></span> + <span class="eff eff-weak" title="weak"></span>) | **×1**. They cancel out |
| One highly resistant (<span class="eff eff-immune" title="highly resistant"></span>) | **×0.1**, the attack almost completely bounces off |

## Dual types on the attacker

If **your** Mebuli has two types as well, it brings **both** into the attack. The result is the **average** of the two individual effectiveness values.

**Example:** a Water/Flying Mebuli attacks a Nature target. Water gives ×0.5, Flying ×2.5. That becomes **×1.5**.

For a single-type Mebuli nothing is averaged; its type simply applies.

## Element Bond shifts the values

Three formation bonuses of the [Element Bond](https://mebulalegends.bitmeup.com/wiki/en/guide/element-bond/) change this calculation directly:

- **Dual Nature** (all 5 Mebulis with a secondary type): instead of the average, half the way to the better type counts. The example above (×1.5) becomes ×2.
- **Triad**: your team's type advantages get stronger, ×2.5 becomes ×2.8.
- **Rainbow** (5 different primary types): counters against your team get 20 % weaker, ×2.5 becomes ×2. A counter never drops below neutral (×1) this way.

## Help in the game

- **Tooltips on the type icons** (in battle, in the Mebuli Codex and in the Endless Tower) show what a type is strong against, weak against and where it barely deals damage.
- Hovering over an element icon **in battle** highlights which targets take more or less damage.
- When building your team, the element filter can be switched to **Strong vs**. It then shows every Mebuli that is strong against the chosen element.
