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# Magnetti

Tinkered together by a tinkerer, Magnetti should once help in the household. But he managed to escape and since then he is making trouble in our world.

- No.: 81
- Rarity: Common
- Type: Steel / Electric
- Ultimate: Armor Break
- Prisma form: Prisma Magnetti (#prisma)

## Ultimate

**Armor Break:** A hit + lowers the target’s defense.

## Combat stats


| | Level 1 | Level 60 |
|---|---|---|
| Attack | 6 | 23 |
| Defense | 6 | 23 |
| HP | 11 | 42 |
| Initiative | 5 | 19 |
| Ult Power | 7 | 26 |
| Ult Def. | 7 | 28 |
| Critical | 1.5 | 1.5 |
| Dodge | 1.5 | 1.5 |
| Combat Power | 310 | 11,511 |

Without skills, prestige, equipment and Element Bond.

## Counters


- On offense: Strong vs: Flying ×1.5, Normal ×1.75, Psychic ×1.75, Rock ×1.75, Water ×1.75, Ice ×1.75, Steel ×1.5
- On offense: Weak vs: Nature ×0.75, Electric ×0.75, Ghost ×0.55, Earth ×0.55
- On defense: Vulnerable to: Fire ×2.5, Earth ×4, Water ×2.5, Ice ×2.5
- On defense: Resistant to: Rock ×0.5, Steel ×0.5
- On defense: Nearly immune to: Psychic ×0.1, Ghost ×0.1

## Evolution

Magnetti → Magnetus

## How do I get it?

- Achievement Ascender

## Prisma Magnetti

- No.: 182
- Rarity: Common
- Type: Ice / Steel
- Ultimate: Freeze: A hit + freezes the front row (skips a turn).

| | Level 1 | Level 60 |
|---|---|---|
| Attack | 4 | 17 |
| Defense | 4 | 16 |
| HP | 11 | 45 |
| Initiative | 8 | 30 |
| Ult Power | 7 | 26 |
| Ult Def. | 6 | 22 |
| Critical | 1.5 | 1.5 |
| Dodge | 1.5 | 1.5 |
| Combat Power | 281 | 10,575 |

Without skills, prestige, equipment and Element Bond.

- On offense: Strong vs: Nature ×1.5, Flying ×1.5, Normal ×1.75, Psychic ×1.75, Rock ×1.75, Ice ×1.5, Steel ×1.5
- On offense: Weak vs: Fire ×0.75, Ghost ×0.55
- On defense: Vulnerable to: Fire ×4, Electric ×2.5, Earth ×2.5
- On defense: Resistant to: Rock ×0.5
- On defense: Nearly immune to: Psychic ×0.1, Ghost ×0.1
