<!-- https://mebulalegends.bitmeup.com/wiki/en/patchnotes-alt/ -->
# Older patch notes

Newer entries: [Patch notes](https://mebulalegends.bitmeup.com/wiki/en/patchnotes/)

## October 23, 2026

**Serpent Night**
- New event: collect moon scales, 25 tiers on the Moon Scale Path, a serpent of your choice at tier 25. Details in the wiki: [Serpent Night](https://mebulalegends.bitmeup.com/wiki/en/guide/serpent-night/).
- Night Hunt from Story chapter 2: 17 nights with their own squad, up to 3 stars per mission. Details in the wiki: [Night Hunt](https://mebulalegends.bitmeup.com/wiki/en/guide/serpent-night/#night-hunt).
- Star ranking in the event.
- Exchange: each serpent form once for 3,000 moon scales. Details in the wiki: [Exchange](https://mebulalegends.bitmeup.com/wiki/en/guide/serpent-night/#exchange).

**Arena**
- Fights against players: area ults adjusted. Details in the wiki: [Fights against players](https://mebulalegends.bitmeup.com/wiki/en/guide/combat/#fights-against-players).
- Fights against players: Orbolix ult adjusted.

**Equipment**
- Storage as a list with all stats per row, sortable columns. Details in the wiki: [Storage and salvage](https://mebulalegends.bitmeup.com/wiki/en/guide/storage/#salvage).
- Sacrifice box for up to 30 free legendary pieces, ennobling uses them first.
- Swap list with stat differences, stat filter and side-by-side comparison.
- Transfer the equipment of all slots to another Mebuli.
- Auto-equip button under Mebulis › Equipment.
- Ennobling cheaper, fully ennobled 50,000 instead of 137,500 dust. Details in the wiki: [Ennoble](https://mebulalegends.bitmeup.com/wiki/en/guide/storage/#ennoble).
- Costs show the currency name on hover.

**Dungeons**
- Runs no longer get stuck when the last Mebuli falls together with the last enemy.

**Voting Power**
- Every counted vote also gives 1 Voting Power.
- Bazaar: Voting Power merchant with Mebulit, XP bottles, Mebuli Dust and transcendence crystal, limited per month.

**Graphics**
- New settings: power saving, ult intro full, short or off, frame rate, particles and animated Mebulis.

**Wiki**
- Wiki in all 27 game languages.
- Switching language leads to the same page in the new language.
- Wiki button in the Mebuli window leads to that Mebuli's page.

**Miscellaneous**
- Patch notes window in all game languages.
- Pioneer Path, missions and Bitmeup bonus together under Bitmeup.
- Surveys only in the navigation while a survey is open.
- Header briefly shows +N when gems or Mebulit go up.
- Event time left from 48 hours in days and hours.

## v1.1.0 · October 21, 2026

**Biggest update for Mebula Legends ever.**

**3D combat (beta)**
- Optimizations to 3D combat.
- 3D combat for completed missions under Play again.

**Combat**
- New 2D arena with turn order, ult bar and ult cut-in showing the Mebuli's clip.
- Bosses larger in the 2D arena.
- Ranged fighters also shoot in 2D combat.
- Animated enemies in all battle modes, can be turned off in the graphics settings.
- Battle statistics show the killing blow, damage per round and a hit list.
- Enemies on the story stages without a ground ring.
- Element bond display from Story 1 chapter 3. Details in the wiki: [Element bond](https://mebulalegends.bitmeup.com/wiki/en/guide/element-bond/#where-you-see-it).
- Airfyre starts every fight with a full ult. Details in the wiki: [Ultimates](https://mebulalegends.bitmeup.com/wiki/en/guide/combat/#ultimates).
- Prisma Pyrony line: freeze instead of revive. Details in the wiki: [Prisma forms](https://mebulalegends.bitmeup.com/wiki/en/guide/prisma-forms/#other-ultimates-23).
- 2D combat: hits push the target back, dodging as a side step.
- 2D combat: defeated Mebulis and enemies fall over, revival with a pillar of light.
- 2D combat: hit points as a number in the bar of the ult cards.
- Shield status no longer flashes permanently.

**Home screen**
- New stage with its own backdrop per chapter in Story 1, Story 2, Elemental Realms and Shadow Journey, animated, also on mobile.
- Graphics quality lowers automatically when the home screen stutters.

**World map**
- New world map with a world view and chapter maps for Story 1, Shadow Journey, Elemental Realms and Story 2, also on mobile.

**Arena**
- Fights against players in the Arena and Double Duel: defense counts for more, all Mebulis have more HP. Details in the wiki: [Fights against players](https://mebulalegends.bitmeup.com/wiki/en/guide/combat/#fights-against-players).
- Arena team: jewelry view shows the jewelry the team fights with. Details in the wiki: [Jewelry in the arena team](https://mebulalegends.bitmeup.com/wiki/en/guide/arena/#jewelry-in-the-arena-team).
- Arena team: Mebuli list with name search and pages. Details in the wiki: [Your arena team](https://mebulalegends.bitmeup.com/wiki/en/guide/arena/#your-arena-team).
- We would like your feedback on the arena changes.

**Guild**
- New guild war "Conquest" on one shared map for all guilds, first war from Friday, October 23, 8 pm German time. Details in the wiki: [Guild war](https://mebulalegends.bitmeup.com/wiki/en/guide/guild/#guild-war).
- Front line ends with the current season.

**Dungeons**
- Selected grade shows whether it is fully cleared.
- Transcendence tasks also count for Mebulis knocked out during the run.
- Regular dungeons: upgrade fragments from a full clear adjusted. Details in the wiki: [Rewards](https://mebulalegends.bitmeup.com/wiki/en/guide/dungeons/#rewards).

**Equipment**
- Equipment redesigned: team at the top, slots around the Mebuli, Auto with a preview per piece. Details in the wiki: [Equipment](https://mebulalegends.bitmeup.com/wiki/en/guide/items/).
- Gear Storage replaces the forge, with a stat filter and sorting by purity. Details in the wiki: [Storage and salvage](https://mebulalegends.bitmeup.com/wiki/en/guide/storage/#salvage).
- Level up, refine and ennoble via Upgrade on the item sheet.
- Gifted jewelry can be equipped before its slot unlocks. Details in the wiki: [The 8 slots](https://mebulalegends.bitmeup.com/wiki/en/guide/items/#the-8-slots).
- Master levels 11 to 15, +4 % on all bonuses each. Details in the wiki: [Level up](https://mebulalegends.bitmeup.com/wiki/en/guide/storage/#level-up-level).
- Ennobling raises the quality of legendary pieces, +5 % on all stats per step, up to +50 %. Details in the wiki: [Ennoble](https://mebulalegends.bitmeup.com/wiki/en/guide/storage/#ennoble).
- Purity per stat and per piece on the item sheet, preview and marketplace. Details in the wiki: [Purity and quality](https://mebulalegends.bitmeup.com/wiki/en/guide/items/#quality).
- Old pieces above today's maximum with the Legacy mark and purity above 100 %. Details in the wiki: [Purity and quality](https://mebulalegends.bitmeup.com/wiki/en/guide/items/#quality).
- Ultimate fragments are now called upgrade fragments. Details in the wiki: [Upgrade fragments](https://mebulalegends.bitmeup.com/wiki/en/guide/storage/#upgrade-fragments).
- Dungeon clears from grade II can give epic and legendary jewelry. Details in the wiki: [Dungeons](https://mebulalegends.bitmeup.com/wiki/en/guide/dungeons/#rewards).
- Random quests and the daily chest give all unlocked jewelry types. Details in the wiki: [Quests](https://mebulalegends.bitmeup.com/wiki/en/guide/quests/#what-quests-give).
- Marketplace shows the rarity in the sell tab.

**Bazaar**
- Dust Trader: two transcendence crystals per week for Mebuli dust. Details in the wiki: [Transcendence crystals](https://mebulalegends.bitmeup.com/wiki/en/guide/storage/#where-do-transcendence-crystals-come-from).

**Mebulis**
- Prisma slider is set to normal and Prisma once you own your first Prisma form.
- Mebulis large or small by nature, on the home screen and in 2D combat.
- New idle animations for all Mebulis on the home screen and in 2D combat.

**Simulation Room**
- Random arena for each fight.

**Miscellaneous**
- Ascension: run time and best time end when the goal is reached. Details in the wiki: [Best times](https://mebulalegends.bitmeup.com/wiki/en/guide/ascension/#best-times).
- Bitmeup missions: Elemental Realms and Shadow Journey count as story missions. Details in the wiki: [Daily missions](https://mebulalegends.bitmeup.com/wiki/en/guide/bitmeup/#daily-missions).
- Quest cards: dust preview includes Treasure Sense.
- Master volume defaults to 10 %.

**Mebuli dust**
- Mebuli dust from fragments adjusted.
- Dungeons grade III: Mebuli dust and fragments adjusted, gear shards stay. Details in the wiki: [Grades](https://mebulalegends.bitmeup.com/wiki/en/guide/dungeons/#grades).

**Developer note**

This change to Mebuli dust is necessary. We are seeing the amount of dust in the game grow exponentially right now, and that is not healthy for the game in the long run.

## October 13, 2026

**Simulation Room (beta)**
- New area under Combat: practice fights against five training dummies, no cost and no reward.
- Build any team, Mebulis you do not own as loans with level, ult level, soul weapon and evolution stage.
- Rarity of the final stage adjustable up to legendary.
- Assign jewelry from your own inventory for the simulation only.
- Evaluation per Mebuli and battle log after the fight.
- Simulation Room button on every Mebuli view, wiki link per Mebuli in the editor.

**Combat**
- Stun costs at most two turns in a row, then it bounces off until the Mebuli has acted once.
- At most one Mebuli with Rally per team.
- Cleanse fires in auto mode also for injured allies.
- Names of enemy Mebulis, battle log and result window in your language.

**Combat power**
- Factors regenerated for the new combat rules, leaderboard peak values recalculated once.

**Double Duel**
- Entry always in the navigation, set teams and jewelry without a running season.

**Equipment**
- Item marks 1 and 2.
- Rarity filter in the Equipment Chamber.

**Wiki**
- Own page per Mebuli, page Prisma forms and ultimates.

**Miscellaneous**
- Guild: join date in the member list.
- Confirmations for friends, bond, chat blocking and Equipment Chamber as in-game popups.
- App: faster reconnect after a pause in the background.
- App: header uses the space next to the camera cutout.

## October 14, 2026

**Simulation Room**
- All Prisma forms in the Mebuli selection.

**Empire**
- Auto builder no longer spends offline gold after the session has ended.

**Miscellaneous**
- Several fixes against unfair advantages in fights and rewards.
- Bitmeup mission XP bottles counts only bottles actually used.
- Player avatar loads for names with non-Latin characters as well.

## October 11, 2026

**Events**
- Message at game start when an event is running, with duration and a Go to event button.
- Wiki pages for the events with pictures, linked in the message.

**Combat power**
- Combat power reweighted, reflects strength in combat more accurately.
- Leaderboard peak values recalculated once with the new formula.

**Combat**
- Orbolix adjusted.

**Equipment Chamber**
- Unequip a team and release assignments of other teams.

**Compass**
- Search by item code opens your own pieces or the marketplace offer.

## October 10, 2026

**Events**
- Lucky Cat: Mebulit machine in time windows, up to ten pulls per window.
- First pull free, every pull pays out more than it costs.
- Announcement 10 minutes before the start, card on the home screen.

**Combat**
- Area ults hit all targets in one impact.
- Health bars drain slowly after an area ult.
- Orbolix adjusted.

**Transcendence**
- Arena wins count as new levels.

**Double Duel**
- Win chance preview more accurate.

## October 8, 2026

**Combat**
- Equipment also affects ult power and ult defense.
- Mebuli window shows ult power and ult defense as in combat.
- Orbolix adjusted.

**Mebulis**
- Sorting switchable: owned first or by number.
- Jump to the Mebuli page also for Prisma forms.

**3D village**
- Mebulis walk with their combat skeleton, name tag with level.
- Click or E opens the Mebuli detail, F makes a Mebuli your companion.
- Night sky with stars and moon, glowing buildings and lanterns at night.
- New grass, torches and fire baskets with fire.
- Faster loading and smoother rendering.

**Login calendar**
- Milestones and perfect chest with large reward icons.

**Friends**
- At most 10 gifts visible, only the newest open one per friend.

## October 6, 2026

**Ascension**
- Playable: the prestige tree node Ascension at the very bottom unlocks it.
- Short tutorial after buying the node.
- Mebuli collection counts during a run.
- Cleared stages can be repeated for the best time.
- Leaderboard: Ascension tab with selection by ascension and stage.

**Double Duel**
- New event next to the Arena: two teams with 10 Mebulis in total, the winner of a duel stays in with its remaining HP.
- Separate ranking per run, 3 attacks per day, a win swaps the ranks.
- Separate jewelry per Mebuli, independent of equipped jewelry.
- Distribute jewelry automatically, for one Mebuli or the whole team.
- Take over a team from the team overview.
- Drag Mebulis from the list onto the stage, changes save immediately.
- Recordings of the last 7 days with history for attacks and defense.
- Warning when dismantling or listing a piece that is used in the Double Duel.
- Season reward by final rank via mail, from 3 attacks in the run.
- 10 energy per won attack.
- Rewards tab with table and your own rank group.
- Up to 3 ranks below you can be attacked, without swapping ranks.

**Friends**
- Block players: no more friend requests, mail or guild invitations from them.
- Block list as its own tab Blocked.
- Block and unblock in the chat context menu.
- Name or avatar in the friends list opens the player profile.
- Guild tag in front of the name in the friends list.

**Marketplace**
- Notice as soon as you are outbid.
- Faster reloading shortly before an offer ends, also in My Bids.
- Refresh button.
- Layout follows the available width.

**Empire**
- Collection bonus: transcended Mebulis count with the rarity they have reached.
- Collection bonus for mythic Mebulis: +160 %.
- Auto builder keeps building on every screen.
- Auto builder with the advisor node follows the build tip.
- Auto builder no longer replays the time before a prestige.
- Auto builder does not build past level 1000.

**Miscellaneous**
- Transcendence: Prisma forms appear in the menu.
- Combat: Element bond badge below the header on desktop.
- Shop: buy 1 to 10 Transcendence Crystals at once.
- Forge: crit and dodge rise when upgrading every item type.
- Guild: "last active" counts any play, not just the guild screen.
- Combat setting: skip shows the result immediately.
- Browser tab title in the game language.

## October 4, 2026

**Inventory**
- 100 instead of 60 inventory slots.
- VIP 3 and VIP 7 each give 25 instead of 10 extra slots.

## October 3, 2026

**Arena**
- Recordings: watch arena fights of the last 7 days afterwards.
- History tab with attacks and defense.
- Arena team keeps the jewelry equipped when it was saved.
- System mail for free jewelry slots in the arena team.
- Ladder ranking in pages of 20 ranks.

**Combat**
- Dodge adjusted.
- Dodging charges the dodging Mebuli's ult with half the hit value.
- Stunned and frozen Mebulis no longer dodge.

**Equipment**
- Warning when dismantling or listing a piece that is in the arena team.
- Profile: equipment in another player's team in a fixed slot order.

**Marketplace**
- History with date and time per entry.

## September 30, 2026

**Ascension**
- New area in the Empire once the prestige tree is full (coming soon): 7 challenge runs with three stages each.
- Every run with a preset prestige tree and one handicap.
- Best times per stage.

**Arena**
- Arena ladder from October 1: rank instead of league points.
- Up to 10 ranks above you can be attacked, a win swaps the ranks.
- Monthly reward by rank from 5 fights.
- History of the last 12 months.

**Equipment**
- Lock visible on the tiles and switchable in the item window.
- Locked pieces can be offered on the marketplace.

**Rewards**
- Equipment chance shown in Realms, Prisma Rift and Shadow Journey.
- Mobile: reward line in Realms and Prisma Rift.

**Combat**
- Prisma Rift: win chance and initiative before the fight.
- 3D combat (beta): attack animations of all Mebulis reworked.
- Guild boss element matches the boss.

**Resonance chamber**
- Afterglow: transcended Mebulis count with the rarity they have reached.

**Miscellaneous**
- Fragments: dust top-up only blocked when the directly following stage is owned.
- Marketplace: withdraw button fully visible on mobile, minimum fee in the sell dialog.
- Display no longer freezes with browser translation active.

## September 29, 2026

**Hotfix**
- Messages that were temporarily not shown appear again.

**Gear**
- Items can be marked with a star, circle, square or triangle.

## September 25, 2026

**Chat**
- Trade chat as a third channel next to World and Guild.
- Sharing from the marketplace jumps to the trade chat.
- Chat no longer jumps to the bottom while reading back.

**Marketplace**
- Sell tab with filter by type and rarity, stats on the tiles.
- Search by player name in the filter.
- Mail for expired, won and sold offers shows the piece as an item chip.

**Bazaar**
- Mist Pearl Trader sells complete Prisma Mebulis (Wahrson, Achrani, Lavayeti) and Achrani fragments.

**Fragments**
- Dust from dismantling: 50 % of the rate of the piece's own rarity, on all paths.
- Prisma fragments after evolution behave like normal fragments.

**Maps**
- Crown on the Realms and Prisma Rift maps for chapters with 3 stars in all missions.

**Skills**
- Gem costs of purchasable skills adjusted, bought levels stay.

**Miscellaneous**
- Equipment (beta): chamber and forge in one menu as its own nav entry.
- Voting: Mebulit reward for toplist votes.
- Desktop without an empty scrollbar at the bottom.

## September 23, 2026

**Dungeons**
- Special dungeons Tide Grotto (Sat and Sun, from chapter 5) and Ghost Crypt (Wed, from chapter 6).
- Special dungeons have no grades, much harder.
- Ghost Crypt: defeated enemies return one wave later with 50 % HP.
- New currency Mist Pearls: 1 per wave, 5 for clearing a special dungeon.

**Bazaar**
- Mist Pearl Trader: 10 Prisma fragments per purchase.

**Marketplace**
- Filter by stats such as attack and HP.
- Listing fee 1 %, rounded down.
- Confirmation before withdrawing an offer.
- Every offer can be shared in chat.

**Item links**
- Link items by code (I-XXXXX) in chat, mail and guild mail.
- Preview on hover, arrow to the marketplace.
- Share from the item window, Equipment Chamber and marketplace.
- At most 2 item links per message.
- Wiki article [Linking items](https://mebulalegends.bitmeup.com/wiki/en/guide/item-links/).

**Arena**
- Seasons monthly instead of weekly.

**Guild**
- Player level in the member list.
- Circular mail also lands as a copy in your own inbox.

**Equipment Chamber**
- Swap a Mebuli directly from the chamber.

**Friends**
- Gift list hidden once the daily limit is reached.

**Miscellaneous**
- Surveys in the Social menu.
- Icons instead of emoji throughout the game, larger icons in the navigation bar.
- Mebuli picker uses the colors of the chosen style.

## September 22, 2026

**Referrals**
- Refer tab in the Friends area with your own referral link and code.
- Referred players redeem the code within their first 10 play days.
- Rewards for both from chapter 3 and from chapter 6 with 7 play days.
- Achievement Referrer with six collection tiers, tier 3 gives Feunamo.
- Referrals as a source in the Mebuli window and the compass.

**Friends**
- Friends list shows count and limit (30).
- Claiming gifts: 10 per day.
- Your own pending friend requests can be withdrawn.
- Vote tab with a voting card for Browser-MMORPG.
- Message bar follows the chosen color style.

**Guild**
- Circular mail to all members for leaders and officers.
- Guild war: members without a team are no longer assigned as defenders.

**Equipment**
- History in pages of 20 entries, last 30 days.

**Leaderboard**
- Prestige count removed as a metric.

**Miscellaneous**
- Green check mark instead of message bar for guild, arena, auto builder and copy button.
- Rarity filter and quests count transcendence rarity.
- Wiki links in chat open in the wiki window on desktop.
- Wiki window can only be minimized.
- New accounts with open access are logged in directly.
- Uniform sub-navigation on all screens.

## September 20, 2026

**Transcendence**
- Own menu entry, from the first end stage that can take a crystal.
- Stars come from four tasks instead of trial fights: wins, role value, type wins, new levels.
- Type task with two fixed types per Mebuli, one weakness and one advantage.
- Every fully cleared dungeon run counts as a new level.
- Use the crystal and open the first star in one step.
- A star on legendary costs 3 crystals.
- Mebuli dust can be traded for fragments at the star.

**Events**
- Gold Hour: gold in the Empire times a factor during the time window.
- Distillery: mission XP becomes XP bottles, in all missions with XP.
- Power Spring: discount on energy costs in Story, Shadow Journey, element realms and Prisma Rift.
- Fragment Surge: more fragments in Story and Shadow Journey.
- Reminder 10 minutes before the start.
- Announcement card on home can be closed with X.

**Mebulis**
- Mebuli page with tabs for stats, equipment, transcendence and evolution.
- Rarity stars next to the name in My Team.
- Prisma Mebulis evolve like normal ones.

**Combat**
- Crit and dodge keep rising past the previous limits, damped instead of stopping.
- Guild boss shows its picture in combat.

**Resonance chamber**
- Afterglow: one Transcendence Crystal per 7 days, 100 Mebuli dust per day.

**Marketplace**
- Watchlist for offers.

**Sign-in**
- Sign in with Google and Steam, still beta.

**Miscellaneous**
- Wiki opens as a window inside the game on desktop.
- Music is silent at volume 0.
- Chat: context menu on Android stays open after a long press.
- Prestige tree effects and soul weapon names in your language.

## September 18, 2026

**Combat**
- Ult charge as a number in the bar.
- Hits with a white flash and a jolt on the figure.

**Guild**
- Guild war: opponent list, level and fight use the same combat power.

**Mailbox**
- Follow-up questions from the team on feedback as a conversation, translatable per message.
- Gifts folder keeps showing claimed gifts.

**Miscellaneous**
- Prestige points are displayed rounded down.
- Bitmeup mission "Star Hunter" also counts Shadow Journey, element realms and Story 2.
- Element names on home, dungeon, tower and mebuli view in your language.

## September 16, 2026

**Combat**
- 2D combat as a stage: scenery instead of boxes, free figures with ground rings, ult bar with portraits.
- Own arena sceneries for Story 1, Story 2, element realms, dungeons and Endless Tower, landscape and portrait.
- Combat power includes soul weapon and element bonds everywhere, as in combat.
- Win chance before the fight also in Shadow Journey and element realms.

**Guild**
- Guild war 3.0: one front line instead of the fortress map, seven war days with flags, advance and storm.
- Guild tag in front of the player name in leaderboard and chat, own guild in gold on the leaderboard.

**Chat**
- Reply to messages with quote and jump to the original message, on mobile by swiping.
- Replies to your own messages are marked in the history.

**Mailbox**
- Private messages can be translated.

**Mobile**
- Ult bar in combat compact, all five side by side.
- Badge in combat shows the state in the ring color (selectable, target, on turn).
- Fight button opens the repeat menu for a completed mission.

**Miscellaneous**
- After an update the game reloads automatically.
- Bitmeup missions count level-ups from the resonance chamber and quests.

## September 15, 2026

**Arena**
- New layout: league ladder, season tab with reward per league, marks shop and rules as separate tabs.
- League points by strength ratio, opponent cards show gain, loss and win chance up front.
- Guardians in three levels: Easy, Balanced, Hard.
- New opponents at 0, 6, 12 and 18 o'clock.

**Friend reinforcement**
- Own tab with today card, log and 7-day balance.
- First call of the day gives more bonus, thanks in dust up to five calls per day.

**Team**
- Desktop: drag mebulis from the roster into the team.
- Home and HQ calculate combat power like the leaderboard.

**Maps**
- Pinch zoom, drag and mouse wheel on world map, world selection, realms and Story 2 map.

**Guild**
- Leaders can change name and tag afterwards (200 gems).

**Mobile**
- Gear chamber with pinch zoom.
- 3D combat without title bar, close button in the control bar.

**Miscellaneous**
- Monthly login: popup closes when the day was claimed elsewhere.
- Volume and mute are saved per game config preset.
- Chat: input field two lines high.

## September 14, 2026

**Audio**
- Music and sound effects, sliders in the settings, speaker in the header to mute.

**Empire**
- Auto builder for everyone from the start, the skill now only extends the build session.

**Gear**
- Chamber: values before and after, enhance directly on equipped pieces.
- Gear of mebulis in the resonance chamber no longer counts as free.

**Team**
- Mebulis in the resonance chamber can no longer be fielded in the HQ.

**Chat**
- Global chat without consent, only the guild chat asks.

**Mobile**
- Bottom bar in groups like on desktop, gear always included.

**Miscellaneous**
- Player level sits on the avatar, profile motto and showcase in the settings under Profile.

## September 13, 2026

**Chat**
- Messages can be translated. Icon at the bottom right of the bubble, a second click shows the original.
- The context menu of a message shows who reacted with which emoji.
- The chat display options (badges, colored bubbles, avatars, timestamps, bubble color) now live in the settings under Visibility. The gear icon in the chat leads there.
- Chat and mailbox require consent once. "Privacy" card in the chat, the mailbox and the settings under Account & Help.

**Settings**
- New tabs: Profile, Visibility, Playstyle, Display, Device and Account & Help.
- The default combat mode can be chosen as soon as manual combat is unlocked.
- VIP status can be hidden from others.

**Leaderboard**
- Pages of 20 entries, ranks beyond the top 100 included.
- "Jump to my rank" button goes to the page with your own position.

**Desktop**
- Mailbox, prestige tree, guild, friends, inventory, settings and more use the full width.
- The mailbox automatically opens the top message when switching folders.
- Pioneer Path: tiers side by side on wide screens.

**Miscellaneous**
- Question mark on VIP bonuses with base value, value with Mebula Plus and reset time.
- Empire: prices on locked buy buttons readable again.
- Building and prestige node descriptions removed, many texts shortened.

## September 12, 2026

**Chat**
- New gear icon in the chat with your own settings: role and VIP badges, colored bubbles, avatars and timestamps can be toggled individually. You also pick your own bubble color. Applies only to you on this device.
- Links in the chat are clickable. Wiki links appear as a button with the page name and open in a new tab.
- The chat is a bit wider on desktop, the header wraps instead of scrolling.

**Header and navigation**
- The header now shows a wiki button instead of the compass magnifier. Both can be toggled in the status bar settings. The compass stays reachable via Ctrl+F, on mobile via the More menu.

**Mobile**
- Graphics, Bit and audio can now be adjusted on mobile too, in the settings screen.
- Help hints open on tap.
- Wide phones and foldables make better use of their screen.

**Leaderboard and profile**
- The story leaderboard now counts across all campaigns: Story 1, element realms, Shadow Journey and Prisma Rift. It used to stop at chapter 8, anyone who moved on saw no further progress.
- New "Stars" ranking: the sum of all mission stars. Both leaderboards show the furthest campaign underneath, for example "Prisma Rift 12/84".
- The player profile shows perfect missions and stars across all campaigns, with a breakdown per campaign.

**Languages**
- English and 19 other languages had been silently falling back to German since launch. That is fixed.
- Mebuli names are now correct in every language: the empty gear slot, the mebuli descriptions, the tutorial and the welcome messages often showed the German or English name.
- Names and descriptions of all mebulis are identical to the browser game Mebula in all 27 languages.
- Element names in the type guide and the enemies in the Ember Caverns appear in your language instead of German.
- The last English leftovers in 25 languages have been translated, including the XP bottle controls, the matching tutorial steps and the marketplace messages in the mailbox.

**Combat**
- Revive ultimates state the real HP share of their ult level. The display always said 40 percent, the effect was higher. The upgrade dialog now shows "55 % to 60 % HP".

**Empire**
- Feuerschwinge flies above its enclosure in the 3D village instead of walking.

**Miscellaneous**
- Feedback with screenshots: the feedback dialog takes up to three images, attached or pasted with Ctrl+V. An image can also be placed right in the text, at the spot it refers to.
- The auto builder shows the duration of its build session per level. The mebuli detail shows the ult power for damage ultimates, matching the combat calculation.
- If you lack the gold for a building, the game now says so in your language.
- Many outdated game texts in dungeon, arena, Story 2, forge and element bonds have been brought up to date.

## September 11, 2026

Mebula Legends has officially launched. The beta is over, the game is now at version 1.0.

**Mebulit and shop**
- Mebulit can now be topped up by all players. The top-up tab shows the amount that is actually credited, including all bonuses.
- First purchase bonus: every Mebulit pack grants one-time extras on its first purchase, for example days of Mebula Plus, crystals, gear or a mebuli of your choice. The three selectable mebulis can be viewed in large before buying.

**VIP**
- New "VIP" section under Social. Every Mebulit top-up earns VIP points, which unlock eight permanent tiers from Copper to Mebulit.
- The tiers bring comfort and economy, no combat stats: among others more gold and mebuli XP, faster energy, longer offline time, more marketplace listings, quest slots and rerolls, bonus Mebulit on top-ups and exclusive frames. 4x speed is available from VIP 2, skipping fights from VIP 7. From VIP 3 the resonance chamber collects more XP.
- Every tier-up comes with a gift you claim in the VIP overview. VIP 5 grants the epic mebuli Oozoog once, VIP 8 the Prisma Pantheratron.

**Bitmeup**
- Bitmeup missions: daily and weekly missions in the game earn Bits in the Bitmeup portal. The portal's Bits shop offers Mebula Legends items in return, including the one-time Prisma Orbolix.
- Bitmeup bonus: if you top up Mebulit in Mebula Legends, you get a reward in another Bitmeup game of your choice. Three tiers, menu entry "Bitmeup Bonus" under Social and a hint in the top-up tab.
- Pioneer Path: four consecutive tiers for new players. Bitmeup pays the rewards out in Space Invasion, Damoria or Mebula. The path runs until December 31, 2026, a countdown on the page shows the remaining time.

**Team and combat**
- Element bonds: matching elements in your team now grant real bonuses, up to two bonds in four levels. Plus four lineup bonuses: Rainbow (five different elements), Triad, Dual Nature and Lockstep (all five at most three levels apart). The in-game codex explains every bond and shows what you can already field. The badges appear in combat for both sides.
- Mebuli tiles show a badge for every team the mebuli is part of.
- The target ring stays playable with "reduce motion" enabled.
- Transcendence crystal: the max level no longer jumps to 100 right away. Each transcendence star raises it by one rarity tier, levels already reached are kept.

**Resonance chamber**
- Echo: max-level mebulis in the chamber feed a collector instead of XP. Common to rare mebulis fill XP bottles, epic ones yield Mebuli Dust, legendary and mythic ones transcendence crystals.

**Inventory and prestige**
- The inventory expansion is a gem skill in the prestige tree and replaces Chest Room. Chests, dungeons and quests use the real limit, the forge displays it.
- The preview of the new prestige multiplier was ten times too high in the late game. Fixed.
- Fragments in the inventory are colored in their target rarity.

**Story**
- Story 2: Prisma charts are available for base forms up to rare. All other charts are paid out as Mebuli Dust on first completion, the reward preview names the Prisma form.

**Mailbox**
- Folders instead of tabs: Inbox, Gifts, System and Bit, Players, Sent and Support, each with a counter. On desktop, list and message sit side by side.
- Search across sender, subject and text. Multi-select for reading and deleting, all attachments can be claimed with one click.

**Miscellaneous**
- Deleted notifications in the bell stay deleted.
- Known mebulis no longer appear as a silhouette in the detail view.

## September 2, 2026

**Forge and gear**
- Gear worn by one of your other teams (Team 2 or 3) no longer counts as "not equipped". Such pieces show a blue border and a "Team 2 · mebuli" chip in the grid, are hidden by the default filter and can neither be salvaged through multi-select nor listed on the marketplace. Salvaging them one at a time still works, with a warning.
- When switching between your teams, the game now tells you if gear from that team has gone missing instead of silently leaving the slot empty.
- The item detail shows in which team and on which mebuli a piece is assigned.

**Combat**
- 45 new attack effects: projectiles and hit shapes instead of the element fist. Every mebuli has its own basic attack, 30 ultimates have their own animations.
- Critical hits, blocks and misses have their own effects. Burning, poison, frost, shield and buff run as visible states on the mebuli.
- In manual combat a charge ultimate could be fired several times per phase. That is fixed.
- 3D combat: 21 new scenery props in the realms and in Story 1 and 2.

**Arena**
- You can only attack opponents within your points range.
- Your lineup is frozen when the fight starts. Changes made in the meantime apply to the next fight.
- If you abandon a running arena fight and start a new one, the open fight is settled first. A defeat costs league points.

**Story, realms and dungeons**
- The element realms grant their first seal after chapter 2 (mission 30) and the second on completion. It stays at two per realm. If you have already completed a realm, the halfway seal is credited retroactively.
- Missions and dungeon runs can no longer be rerolled by quitting and restarting. A dungeon rerolls on the next day.

**Prestige and skills**
- The combat module becomes the time module. The prestige tree no longer raises your mebulis' combat power, that comes from levels, gear, ultimates and transcendence. If you had bought the five combat skills, the gems are refunded automatically with a message.
- Four new skills in the time module: Chest Tempo (the idle chest comes more often), Chest Room (more chest slots), Resonance Buffer (the chamber keeps collecting longer) and Resonance Yield (more chamber XP).
- The Treasure Hunter node now shortens the wait for both chests, idle chest and daily chest.
- The permanent prestige multiplier grows more slowly far back in the tree. Nothing changes in the early and mid game.

**Team**
- The element filter in the roster has a second mode "Strong against": it shows the mebulis that have the upper hand against a chosen element.
- Element icons in the team show on hover what the type is strong and weak against. Roster tiles name their element on hover.
- On mobile the mebuli detail now shows XP progress.

**Inventory**
- Fragments to dust: the dialog states what the conversion gives and what the way back costs, and takes two clicks. It cannot be undone.
- The filter in the forge can be collapsed. Display and sorting stay visible, a counter shows whether filters are still active.

**Empire**
- New props in the village: bridge, crystal cluster, mine carts, pavilion and stone stairs. Trees and rocks are remodeled.

**Guild**
- Join requests, invitations and acceptances arrive as notifications with a link to the guild. A badge on the navigation lights up until you take a look.
- Open invitations sit in their own box at the top. They stay open until you accept or decline.
- Officers and leaders see in the member list who has already made the daily offering, with a daily counter.
- Repeated invitations to the same player no longer trigger a new notice.

**Chat and community**
- The history on entry goes back 24 hours instead of one hour. Questions and answers are still there later.
- Older messages show the date on their timestamp.
- A name change now applies everywhere at once: chat, arena, mailbox and guild show the current name, even without logging in again.

**Other**
- The energy display tells you when your energy will be full again.
- In the shop the "Mebula Plus" button led to the Mebulit page instead of the passes. Fixed.
- The wiki has a new header image.

## August 16, 2026

**Start and account**
- On your very first login a short welcome explains the running beta season, what it means for your progress and that there is a special reward for it. Existing players see it once on their next login.
- With open access you go straight into the game after signing in, the second login is gone. A pending beta request is approved automatically in that case.
- Setting your name for the very first time no longer starts the 30 day lock. Only your next real change starts the timer. Saving the same name again no longer extends the lock either, and the remaining time is now shown in your language.

**Chat and community**
- You can edit your own messages for 20 minutes, the bubble then shows "edited".
- Emoji reactions: right click or long press opens six quick reactions, the plus opens the full board. Up to three different reactions per message.
- On mobile there is a single chat icon again, with the total unread counter. You switch rooms through the tabs inside the chat.
- New entry "Social > Feedback": leave a few lines with a category straight from the game.
- Players who picked or changed their name after joining a guild still showed up under the old name in the member list, the garrison, the defender picker, the war report and the contribution list. Fixed, older cases correct themselves on the next login.

**Forge and equipment**
- Equipment no longer sits in your inventory, it lives entirely in the forge. The inventory is now the box for consumables such as energy, XP flasks, gold rush and fragments, and points to the forge with a single button.
- The forge has three separate tabs: Salvage, Refine and Level up.
- Salvage shows everything as a tile grid with filters, multi-select, history and capacity. Worn pieces are in the grid too, with a yellow border and a wearer chip, hidden by default and safe from accidental salvaging.
- Refine and Level up each show one card with the wearing mebuli, the step, before and after, and exactly one button.

**Shop and marketplace**
- The flash offer now shows the type, the binding and the mebulis of yours the piece fits. If it fits none of them, there is a clear warning.
- On mobile the detail sheet of an offer could not be closed, and it was open from the start instead of the offer list. Both are fixed.
- The estimated combat power gain in the offer view has been removed.

**Handling**
- Popups no longer close when you press inside the window (selecting text, dragging a slider) and release outside. This covers all popups, the chat context menu and the mobile more menu.
- The binding game rules are available as a popup, reachable from the escape menu and from Settings under Legal.
- Some system messages in the mailbox showed the internal key instead of the subject and text. The plain text sent along is used now.

**Other**
- A short storage notice sits at the bottom of the screen. Mebula Legends sets no cookies and loads neither analytics nor ads, only the login token, language, style and UI state are stored.
- The wiki is up to date, among other things with a corrected mebuli list and corrected achievements.
