<!-- https://mebulalegends.bitmeup.com/wiki/sw/guide/combat/ -->
# Mapigano ya Hadithi

Katika **misheni za hadithi** unatuma timu yako ya hadi Mebuli 5 kwenye **mapigano ya zamu** dhidi ya maadui wa sura. Ushindi hukupa almasi, uzoefu, mara kwa mara vifaa au vipande, na hufungua misheni inayofuata.

## Nishati <img class="ic" src="https://mebulalegends.bitmeup.com/wiki/icons/cur_energy.webp" alt="Nishati">

Mapigano ya kampeni yanagharimu **nishati**:

| Sifa | Thamani |
|----------|-------|
| Kiwango cha juu (msingi) | 100 |
| Kujaza upya | +5 kwa saa (pointi moja kila dakika 12) |

Gharama hupanda kulingana na daraja la kampeni:

| Kampeni | Nishati kwa misheni |
|---|---|
| Hadithi 1 | **5** |
| [Falme za Vipengele](https://mebulalegends.bitmeup.com/wiki/sw/guide/realms/) & [Safari ya Kivuli](https://mebulalegends.bitmeup.com/wiki/sw/guide/shadow-journey/) | **10** |
| [Ufa wa Prisma](https://mebulalegends.bitmeup.com/wiki/sw/guide/prism-rift/) | **15** |
| [Dungeon](https://mebulalegends.bitmeup.com/wiki/sw/guide/dungeons/) & [Mnara Usio na Mwisho](https://mebulalegends.bitmeup.com/wiki/sw/guide/tower/) | **hakuna** |

> **Nishati hutolewa tu ukishinda.** Kushindwa ni bure.

Hifadhi yako ya nishati hukua kupitia [Mti wa Prestige](https://mebulalegends.bitmeup.com/wiki/sw/guide/prestige/) (hadi +205) na kupitia **uboreshaji wa dhahabu katika [Soko](https://mebulalegends.bitmeup.com/wiki/sw/guide/shop/)** (hadi ngazi 20 za +25 ya kiwango cha juu na +8 % ya kasi ya kujaza upya kila moja). **Mebula Plus** huongeza maradufu kasi ya kujaza upya, na baadhi ya **madaraja ya VIP** hupanua hifadhi kwa kudumu na kuharakisha kujaza upya.

### Kamilisha haraka

Misheni ambazo tayari umezikamilisha zinaweza kurudiwa kwa **makundi** bila kutazama kila pambano. Kila marudio yanagharimu nishati kamili ya kampeni husika; kundi moja lina kikomo cha marudio 500 au nishati uliyo nayo.

## Kampeni

Baada ya kumaliza sura ya 8, njia tatu zaidi hufunguka:

| Kampeni | Kufungua | Upeo |
|---|---|---|
| [**Falme za Vipengele**](https://mebulalegends.bitmeup.com/wiki/sw/guide/realms/) | hadithi 1 imekamilika | 3 × misheni 45 |
| [**Safari ya Kivuli**](https://mebulalegends.bitmeup.com/wiki/sw/guide/shadow-journey/) | hadithi 1 imekamilika | hadithi 1 kwa ugumu, Mebuli 8 wa kipekee |
| [**Ufa wa Prisma**](https://mebulalegends.bitmeup.com/wiki/sw/guide/prism-rift/) | falme zote 3 zimekamilika | sura 8, misheni 84 |

Juu ya hizo kuna maeneo ya mapigano yaliyo wazi daima: [dungeon](https://mebulalegends.bitmeup.com/wiki/sw/guide/dungeons/), [Mnara Usio na Mwisho](https://mebulalegends.bitmeup.com/wiki/sw/guide/tower/) na [arena](https://mebulalegends.bitmeup.com/wiki/sw/guide/arena/).

## Ramani ya dunia & sura

Hadithi imegawanywa katika **sura 8** (zinaonyeshwa kama vituo kwenye ramani ya dunia). Kila sura ina mazingira yake na idadi maalum ya misheni:

| # | Sura | Misheni | Mabosi |
|---|---------|----------|--------|
| 1 | Msitu wa Ukungu | 8 | Mini 4, Bosi 8 |
| 2 | Kichaka cha Uyoga | 6 | Mini 3, Bosi 6 |
| 3 | Kilele cha Baridi | 7 | Mini 4, Bosi 7 |
| 4 | Jangwa la Kioo | 9 | Mini 5, Bosi 9 |
| 5 | Magofu ya Zumaridi | 8 | Mini 4, Bosi 8 |
| 6 | Bustani Zinazoelea | 8 | Mini 4, Bosi 8 |
| 7 | Visiwa vya Machweo | 10 | Mini 5, Bosi 10 |
| 8 | Ngome ya Kioo | 12 | Mini 6, Bosi 12 |

Maadui huzidi kuwa na nguvu kwa kuendelea katika sura zote. Katikati ya kila sura **bosi mdogo** <img class="ic" src="https://mebulalegends.bitmeup.com/wiki/icons/ui_star.webp" alt="Nyota"> anakungoja, na mwishoni **bosi wa sura** <img class="ic" src="https://mebulalegends.bitmeup.com/wiki/icons/ui_crown.webp" alt="Bosi">.

## Safu: mbele & nyuma

Timu yako na maadui wanasimama katika **safu mbili**:

- **Timu:** nafasi 1–3 = **safu ya mbele**, nafasi 4–5 = **safu ya nyuma**.
- **Maadui:** wa kwanza 3 = safu ya mbele, wengine = safu ya nyuma.

Mashambulizi ya kawaida yanaweza kuwapiga maadui wa **safu ya mbele** tu. Katika hali ya otomatiki Mebuli humshambulia aliye mbele zaidi, katika hali ya mkono unachagua lengo ndani ya safu ya mbele. Adui akiwa na **Dhihaka** inayofanya kazi, huvuta mashambulizi yote ya kawaida. Safu ya nyuma inaweza kushambuliwa tu baada ya safu nzima ya mbele kuanguka. **Ultimate** nyingi (angalia hapa chini) zinaweza kupiga safu ya nyuma pia.

## Mtiririko wa pambano

Pambano linaendeshwa kwa **awamu**:

1. **Awali huamua nani anaanza.** Upande wenye awali ya jumla ya juu zaidi hupata awamu ya kwanza. Sare ikitokea, bahati huamua.
2. Katika awamu, kila kitengo hai cha upande huo hutenda mara moja, kisha upande mwingine hupata zamu yake. Vitengo vilivyopoozwa au vilivyoganda huruka zamu.
3. Mwishoni mwa raundi, nyongeza hupotea, ngao hufifia, [athari za hali](https://mebulalegends.bitmeup.com/wiki/sw/guide/status-effects/) hufanya kazi na muungano wa Umbile huponya.
4. Hii hurudiwa raundi kwa raundi hadi upande mmoja ushindwe (upeo wa **raundi 30**, baada ya hapo sehemu ya HP iliyobaki huamua; sare = kushindwa).

Kila Mebuli ana shambulio lake la kawaida. Mapigo muhimu, mapigo kwenye ngao na kukosa kuna athari zake, na hali kama kuungua, sumu, barafu, ngao au shambulio kuongezeka zinaendelea kuonekana kwenye kitengo.

### Hali ya otomatiki & ya mkono

Mwanzoni, mapigano huendeshwa **kiotomatiki**, AI huchagua vitendo vyote. **Hali ya mkono** hufunguka mara tu unaposhinda **misheni 2‑2**. Ndani yake unaamua kwa kila Mebuli wako kama anashambulia (na lengo gani) au anatumia **ultimate** yake. Usipojibu ndani ya **sekunde 15**, AI huchukua zamu. Katika [arena](https://mebulalegends.bitmeup.com/wiki/sw/guide/arena/) mapigano huendeshwa kiotomatiki kila wakati.

### Pete ya kulenga

Unapofanya shambulio la kawaida katika hali ya mkono, **pete ya kulenga** huonekana juu ya Mebuli wako, ikipungua na kukua tena. Ibofye (au bonyeza Space) ikiwa ndogo zaidi:

| Tathmini | Uharibifu |
|---|---|
| **KAMILI** | ×2.2 |
| **IMARA** | ×1.6 |
| **NZURI** | ×1.2 |
| **KANDO** / **IMEPITWA** | ×1 |

Muda mbaya haukugharimu chochote, unapoteza tu nyongeza. Ultimate hazina pete ya kulenga.

### Hesabu ya uharibifu

```
Damage = attack² / (attack + defense) × type × crit × variance
```

| Kipengele | Maana |
|--------|---------|
| **Ufanisi wa aina** | ×0.1 hadi ×4 kulingana na aina za elementi, angalia [Jedwali la aina](https://mebulalegends.bitmeup.com/wiki/sw/guide/types/) |
| **Pigo muhimu** | Nafasi = pointi za krit × 4%, mapigo hutoa uharibifu wa ×1.8 (angalia vikomo hapa chini) |
| **Kukwepa** | Nafasi = pointi za kukwepa × 2%, pigo zima hufutwa (angalia vikomo hapa chini). Mebuli waliopoozwa na walioganda hawawezi kukwepa. |
| **Tofauti** | Mtawanyo nasibu wa ±12% kwa kila pigo |
| **Pete ya kulenga** | hali ya mkono tu, hadi ×2.2 |

### Mapigano dhidi ya wachezaji

Katika Arena na Mchuano Maradufu, ulinzi una uzito zaidi na Mebuli wote wana HP zaidi vitani:

```
Damage = attack × K / (K + defense) × type × crit × variance

K = 6 × level factor (average of attacker and target) · level factor = 1 + 0.05 × (level − 1)
HP in battle = HP × 1.75
Area ult: front-most foe takes 80 % damage, all others 35 %
Duaradi ult: 30 % less damage
```

Ultimate hufanya kazi vivyo hivyo, zikitumia nguvu ya ult na ulinzi wa ult. Nguvu ya mapigano inabaki ile ile. Mapigano mengine yote hutumia fomula ya juu.

### Vikomo vya krit na kukwepa

Nafasi zote mbili zina kikomo, lakini si kikomo kigumu: hadi **krit 60%** na **kukwepa 35%** kila pointi inahesabiwa kikamilifu. Zaidi ya hapo kila pointi ya ziada inahesabiwa kwa kiwango kilichopunguzwa, mkunjo unakaribia 100% na hauufikii kamwe.

```
effective = cap + (1 − cap) × over / (over + k)

over = raw chance − cap · k = 2 for crit, k = 6 for dodge
```

| Pointi | 10 | 15 | 20 | 23 | 30 | 40 | 60 |
|---|---|---|---|---|---|---|---|
| **Krit** (4% kwa pointi) | 40.0% | 60.0% | 63.6% | 65.5% | 69.2% | 73.3% | 78.9% |
| **Kukwepa** (2% kwa pointi) | 20.0% | 30.0% | 35.5% | 36.2% | 37.6% | 39.5% | 43.1% |

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Huu ni mkunjo wa kukwepa kama unavyofanya kazi katika mchezo: hupanda kwa mstari ulionyooka hadi pointi 17.5, kisha hutambaa kwa kasi.

Vikomo vinatumika kwa maadui kama vinavyokutumika wewe. Nyongeza kutoka [Muungano wa Elementi](https://mebulalegends.bitmeup.com/wiki/sw/guide/element-bond/) huongezwa kwenye nafasi ghafi kabla ya kupunguzwa.

Ultimate za Mebuli hutumia **Nguvu ya Ult** na **Ulinzi wa Ult** badala ya shambulio na ulinzi. Unapata thamani zote mbili kwenye dirisha la Mebuli.

Takwimu za Mebuli wako zinatokana na **takwimu za msingi × ngazi**, nyongeza kutoka [vifaa](https://mebulalegends.bitmeup.com/wiki/sw/guide/items/) vyako, [transendensi](https://mebulalegends.bitmeup.com/wiki/sw/guide/transcendence/), nyongeza za [chama](https://mebulalegends.bitmeup.com/wiki/sw/guide/guild/) chako, [Muungano wa Elementi](https://mebulalegends.bitmeup.com/wiki/sw/guide/element-bond/) na [uimarishaji](https://mebulalegends.bitmeup.com/wiki/sw/guide/social/) unaowezekana kutoka kwa marafiki zako. [Mti wa Prestige](https://mebulalegends.bitmeup.com/wiki/sw/guide/prestige/) haubadilishi takwimu za mapigano.

::: tip Usisahau uimarishaji
Mara moja kwa siku unaweza kukopa Mebuli kutoka kwa marafiki. Yeye mwenyewe hapigani, lakini huimarisha **timu yako yote** kwa hadi **12 %** katika shambulio, ulinzi na HP, katika mapigano yote ya PvE. Angalia [Marafiki & mazungumzo](https://mebulalegends.bitmeup.com/wiki/sw/guide/social/).
:::

## Muungano wa Elementi

Ukipanga Mebuli wa elementi ile ile, timu yako hupata **muungano** wenye nyongeza yake, hadi miwili kwa wakati mmoja na katika madaraja manne. Juu ya hayo kuna nyongeza za mpangilio **Upinde wa Mvua**, **Utatu**, **Asili Mbili** na **Hatua Sawa**. Unaona nyongeza zinazofanya kazi kwenye skrini ya nyumbani, ukurasa wa timu na kama beji vitani. Thamani zote na masharti yako chini ya [Muungano wa Elementi](https://mebulalegends.bitmeup.com/wiki/sw/guide/element-bond/).

## Ultimate <img class="ic" src="https://mebulalegends.bitmeup.com/wiki/icons/cur_ult_fragment.webp" alt="Ultimate">

Kila Mebuli ana **ultimate**, kitendo maalum chenye nguvu. Hufunguka kwenye **ngazi ya Mebuli 10**.

- Vitani **upau wa chaji** (0–100) hujaa Mebuli anapotoa na kupokea mapigo. Kukwepa shambulio hutoa nusu ya chaji ya pigo lililopokelewa. Baadhi ya ultimate huanza zikiwa zimechajiwa kiasi, Angamoto huanza kila pambano akiwa amechajiwa kikamilifu.
- Upau ukijaa unaweza (katika hali ya mkono) kutumia ultimate, hiki ni **kitendo huru**, Mebuli bado hufanya shambulio la kawaida katika raundi ile ile baadaye. Kila Mebuli hutumia ultimate yake mara moja tu kwa kila awamu, hata kama mshirika atajaza upau tena mara moja.
- Ultimate **hupuuza kukwepa na krit**.
- Unainua **ngazi (1–5)** ya ultimate kwa **Vipande vya Kuboresha** <img class="ic" src="https://mebulalegends.bitmeup.com/wiki/icons/cur_ult_fragment.webp" alt="Kipande cha kuboresha">, sarafu tofauti unayopata kutoka [dungeon](https://mebulalegends.bitmeup.com/wiki/sw/guide/dungeons/), [arena](https://mebulalegends.bitmeup.com/wiki/sw/guide/arena/) na vyanzo vingine (gharama: 1 / 2 / 3 / 5 kwa ngazi).

Ni ultimate gani Mebuli anayo inategemea **mstari wake wa mageuzi**: hatua zote za mstari zinashiriki ultimate ile ile. Maumbo ya Prisma yana tofauti na umbo lao la msingi, baadhi ya maumbo ya Prisma adimu hasa hata yana ultimate yao maalum. Dirisha la Mebuli linaonyesha hasa ipi. Ultimate za maumbo yote ya Prisma zimeorodheshwa chini ya [Maumbo ya Prisma & ultimate](https://mebulalegends.bitmeup.com/wiki/sw/guide/prisma-forms/).

| Aina | Ultimate | Athari |
|--------|-------------|------------------|
| <img class="ic" src="https://mebulalegends.bitmeup.com/wiki/icons/pr_burst.webp" alt="Uharibifu"> Uharibifu | Pigo Zito, Pigo la Eneo, Pigo Maradufu, Mvua ya Mapigo, Shambulio la Nyuma, Unyongaji, Kunyonya Uhai | mapigo ya mmoja au eneo, mapigo kadhaa, safu ya nyuma moja kwa moja, nyongeza dhidi ya walengwa dhaifu au kunyonya uhai |
| <img class="ic" src="https://mebulalegends.bitmeup.com/wiki/icons/status_burn.webp" alt="Uharibifu kwa muda"> Uharibifu kwa muda | Mlipuko wa Moto, Pigo la Kaa, Chomo la Sumu | pigo pamoja na [kuungua au sumu](https://mebulalegends.bitmeup.com/wiki/sw/guide/status-effects/) |
| <img class="ic" src="https://mebulalegends.bitmeup.com/wiki/icons/stat_speed.webp" alt="Udhibiti"> Udhibiti | Kupooza, Kuganda, Mvunjo wa Ulinzi | maadui huruka zamu yao au hupoteza ulinzi |
| <img class="ic" src="https://mebulalegends.bitmeup.com/wiki/icons/status_heal.webp" alt="Uponyaji"> Uponyaji | Uponyaji, Uponyaji wa Timu, Utakaso, Kuzaliwa Upya | huponya, huondoa kuungua na sumu au humfufua mshirika aliyeanguka mara moja kwa pambano |
| <img class="ic" src="https://mebulalegends.bitmeup.com/wiki/icons/stat_defense.webp" alt="Kinga"> Kinga | Ngao, Ngao ya Timu, Kinga, Dhihaka, Kurudisha | ngao, ulinzi zaidi, huvuta mashambulizi au hurudisha uharibifu |
| <img class="ic" src="https://mebulalegends.bitmeup.com/wiki/icons/stat_attack.webp" alt="Nyongeza"> Nyongeza | Kilio cha Vita, Msukumo | shambulio zaidi kwa timu, Msukumo pia huchaji ultimate za wengine |

Mebuli **mmoja** tu mwenye **Msukumo** anaruhusiwa kwa kila timu. Hii inatumika kwa timu yako, timu ya arena na kila moja ya timu mbili za Mchuano Maradufu.

## Nyota & zawadi

Kila ushindi hutoa **nyota 1–3** kulingana na hasara:

| Nyota | Sharti |
|-------|-----------|
| <img class="ic" src="https://mebulalegends.bitmeup.com/wiki/icons/ui_star.webp" alt="Nyota"><img class="ic" src="https://mebulalegends.bitmeup.com/wiki/icons/ui_star.webp" alt="Nyota"><img class="ic" src="https://mebulalegends.bitmeup.com/wiki/icons/ui_star.webp" alt="Nyota"> | Hakuna hasara |
| <img class="ic" src="https://mebulalegends.bitmeup.com/wiki/icons/ui_star.webp" alt="Nyota"><img class="ic" src="https://mebulalegends.bitmeup.com/wiki/icons/ui_star.webp" alt="Nyota"> | Angalau nusu ya timu inanusurika |
| <img class="ic-lg" src="https://mebulalegends.bitmeup.com/wiki/icons/ui_star.webp" alt="Nyota"> | Ushindi wenye hasara kubwa |

**Zawadi za ushindi:**

- <img class="ic" src="https://mebulalegends.bitmeup.com/wiki/icons/cur_gems.webp" alt="Almasi"> **Almasi**: 4 kwa misheni, **10** kwa mabosi, tu kwenye kukamilisha misheni kwa mara ya kwanza
- <img class="ic" src="https://mebulalegends.bitmeup.com/wiki/icons/cur_xp.webp" alt="XP"> **Uzoefu**: kwa kila Mebuli wa timu (misheni za bosi hutoa zaidi sana; angalia [Mebuli & ngazi](https://mebulalegends.bitmeup.com/wiki/sw/guide/mebulis/))
- <img class="ic" src="https://mebulalegends.bitmeup.com/wiki/icons/ui_ring.webp" alt="Pete"> **Kifaa kinachodondoka**: kwenye misheni fulani kuanzia Sura ya 3 (uadimu hupanda kulingana na sura, adimu kwa upeo)
- <img class="ic" src="https://mebulalegends.bitmeup.com/wiki/icons/pr_puzzle.webp" alt="Fumbo"> **Vipande**: misheni chache zilizolengwa hutoa vipande kwa Mebuli wa kuanzia wanaoweza kugeuka
- <img class="ic" src="https://mebulalegends.bitmeup.com/wiki/icons/nav_monsters.webp" alt="Mebuli"> **Mebuli wa sura**: misheni ya mwisho ya sura inakupa Mebuli wa mada
- <img class="ic" src="https://mebulalegends.bitmeup.com/wiki/icons/ui_unlock.webp" alt="imefunguliwa"> **Misheni inayofuata** hufunguka
- <img class="ic" src="https://mebulalegends.bitmeup.com/wiki/icons/ui_star.webp" alt="Muhuri"> **Mihuri ya Prisma**: 1 kwa kila sura iliyokamilika kuanzia sura ya 3 (angalia [Prestige](https://mebulalegends.bitmeup.com/wiki/sw/guide/prestige/))
- **[XP ya mchezaji](https://mebulalegends.bitmeup.com/wiki/sw/guide/player-level/) 12** kwa kila pambano unaloshinda

::: info Hakuna dhahabu kutoka mapigano ya hadithi
Dhahabu ni jambo la milki tu. Misheni za hadithi hazitoi tena **dhahabu yoyote**, badala yake almasi, XP na vifaa.
:::

Kushindwa **hakugharimu nishati wala kitu kingine chochote**.
