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Empire & progression

Ascension

Ascensions are challenge runs for players who have bought the Ascension node in the prestige tree. Each ascension is a run with a handicap and a fixed preset in the prestige tree. Your Mebuli collection counts.

Unlock

The menu entry Ascension (Empire group) appears once you have bought the Ascension node at the bottom centre of the prestige tree. It costs 500 million PP and requires all three modules (Empire, Comfort, Time).

Flow

  1. Pick an ascension and start the next stage.
  2. Starting triggers a prestige. The prestige points of the old run are credited as usual, even if the normal minimum gain is not reached yet.
  3. In the new run the ascension rules apply until the gold goal is reached.
  4. Claim: the reward is credited, then your own progress applies again and the run continues normally.

Each ascension has 3 stages with rising gold goals. A stage can only be started once the previous one is done. Only one ascension can run at a time.

Replay: Completed stages can be played again. There is no reward then, only the best time counts.

Abort is possible at any time. There is no reward, your own progress applies immediately and the run continues normally.

Normal prestige is locked during an ascension.

Conditions in a run

Until the goal, a preset replaces your own gold nodes:

Area In an ascension run
Gold nodes of the prestige tree fixed preset per ascension, your own gold nodes rest
Energy, comfort and module nodes your own tree, as usual
Gem skills none
Prestige multiplier ×1
Mebuli collection counts as in normal play
Guild, VIP off
Gold Rush, Gold Hour locked
Offline income at most 8 h, without skill and VIP hours

Only building gold counts toward the goal. Gold from quests, story or other sources does not count.

In the Empire, a bar shows the progress and a card breaks down the gold production. In the prestige tree, preset nodes are marked with V and resting gold nodes are grey.

The ascensions

Ascension Handicap Preset (gold nodes)
Cornerstone Tree tiers 1-3 only Foundation, Economy, Mass Production, Trading Posts
Handcraft No auto-builder, no build advisor Economy branch up to Industrialization
Costly Walls Buildings cost ×3 Economy branch up to Economy Omega
Lowly Buildings First 6 buildings only Economy branch up to Metropolis
No Empire Bonus Empire milestones have no effect Economy branch up to Golden Exchange and Tycoon
No Super Milestones Super milestones have no effect Economy branch up to Gold Torrent
Stay Awake No offline income Economy branch up to Industrialization

"Economy branch up to Industrialization" means: Foundation, Economy, Mass Production, Trading Posts, Trade Routes, Guild Offices, Guildmaster, Industrialization. The deeper presets build on it.

Gold goals

The goals are the same for everyone. How fast you reach them depends on your collection: double the collection bonus means half the time.

Ascension Stage I Stage II Stage III
Cornerstone 2.3e17 1.5e18 6.2e18
Handcraft 9.0e17 4.2e18 2.8e19
Costly Walls 1.9e18 1.0e19 5.1e19
Lowly Buildings 4.2e14 1.3e15 8.2e15
No Empire Bonus 2.2e17 1.0e18 3.5e18
No Super Milestones 1.2e18 3.8e18 1.6e19
Stay Awake 9.0e17 4.2e18 2.8e19

Best times

Each ascension and stage has a best-time list, in the Ascension menu and in the leaderboard under Ascension. The time runs from the start until the goal is reached, offline time included.

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