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Empire & progression

Quests, chests & daily tasks

Quests Quests

The old timer expeditions with fixed tiers are gone. In their place are quest offers that reroll regularly.

Base with Mebula Plus
Simultaneous offers 4 6
Completions per day 6 8
Free rerolls per day 1 2

The prestige node Quest planner raises the daily limit by 1, Expedition master grants an extra slot. VIP adds a slot and a reroll from VIP 5, and one completion per day from VIP 7. All bonuses stack.

  • Offers refresh every 6 hours by themselves. Running quests stay where they are.
  • Rerolling earlier uses your free rerolls, after that it costs gems (10, then 20, then 30 …). With the next 6-hour refresh the price starts at 10 again.
  • Each quest requires 1 to 3 Mebulis of a minimum rarity and runs 6 to 30 minutes.
  • Higher tiers need story progress (tier 2 from chapter 2, tier 3 from chapter 3, tier 4 from chapter 4, tier 5 from chapter 5).
  • The draw is weighted: your highest eligible tier shows up most often, and each tier below is about 60 % rarer than the one above.
  • A running quest can be finished instantly for gems: 1 gem per remaining minute.

What quests give

Reward type Examples
Energy Energy 8 to 250
XP XP flasks small to large
Mebuli XP directly 400 to 20,000
Dust Mebuli dust 15 to 220
Gear Equipment any unlocked jewelry type, rare to legendary
Gems Gems 20 to 90
Gold rush Gold rush ×2 to ×10, 5 to 60 minutes

Jewelry quests from chapter 4 give an epic piece with 15 %, otherwise rare. From chapter 5 it is 8 % legendary and 20 % epic, otherwise rare.

If your Storage is full, a piece of jewelry from a quest turns into Mebuli dust.

Watch the bonus Mebuli

Every quest rolls a bonus Mebuli. Send exactly that one along and you get × 1.5 on gems, Mebuli dust, energy and Mebuli XP. The roll favours Mebulis you actually own.

Quests are also the strongest source of player XP: 25 per collected quest.

Chest Idle chest

Every 6 hours at fixed times (0, 6, 12 and 18 o'clock) an idle chest is waiting.

  • When you collect it, you put it into your chest storage or open it right away. Stored chests are opened in the inventory.
  • The storage holds 5 chests. The prestige nodes Chest master I and II add one slot each, VIP 1 adds another. If the storage is full, the chest opens directly.
  • Contents: 5 to 25 energy, a 70 % chance of 5 to 15 fragments for one of your Mebulis and a 60 % chance of a team XP boost (20 % of the way to the next level).
  • Fragments favour common Mebulis.
  • The prestige node Morning dew adds +5 energy per chest.
  • The chest comes more often with the prestige node Treasure hunter (2 hours shorter) and the gem skill Chest Tempo (0.5 hours shorter per level, up to 4 levels). The times stay anchored to midnight, so with Treasure hunter alone they are 0, 4, 8, 12, 16 and 20 o'clock.

Treasure chest Daily treasure chest

The daily treasure chest is part of the monthly login calendar (see below). When you collect your daily reward there, the chest opens along with it. It holds 3 to 5 rewards, one more from VIP 7.

Possible contents are gems, Mebuli dust, upgrade fragments, energy, XP flasks, fragments, equipment (any unlocked jewelry type, rare to legendary) and as a jackpot a complete Mebuli (around 2 % per reward slot, at most one per chest). Mebulis and fragments always come from a curated pool of first stages, never from an evolution stage. There is deliberately no gold here. If your Storage is full, a piece of jewelry turns into Mebuli dust.

In the calendar you can look up what was inside the chest for every day you collected.

Calendar Monthly login calendar

Every calendar month is a fresh card. You find it under Quests in the Monthly login tab. Every day you log in unlocks one daily reward, and the daily treasure chest with it.

  • Odd days give energy packs, even days XP flasks. Both grow stronger across the month, every 5th day is a little bigger.
  • Interim milestones after 7 / 14 / 21 / 28 collected days give gems (40 / 70 / 110 / 160) plus flasks or energy.
  • The Perfect Month Chest at the end requires an unbroken streak: 400 gems, 3 large XP flasks, an XXL energy pack and 300 Mebuli dust.
  • If you start playing in the middle of a month, the streak for that month only counts from your first day.

A missed day only costs the perfect chest

Daily rewards and milestones stay collectable even if you miss a day. Only the big chest at the end of the month needs the complete streak.

Today The "Today" card

On the home screen the Today card bundles the four daily items:

  1. 6 quests completed
  2. Daily chest collected
  3. Login calendar collected
  4. Free offer in the shop collected

Items 2 and 3 are done with a single click, because the chest is part of the calendar. Clear all four in a day and system mail brings you 20 gems and a medium energy pack (25 energy).

The quest goal always stays at 6. Mebula Plus, VIP and prestige bonuses raise your personal limit but do not make the daily task more expensive. Days with all four items also count for the starter path.

Inventory Consumables in the inventory

The inventory holds consumables: energy packs, XP flasks, gold rushes and fragments, plus your stored idle chests. Equipment lives in Storage.

Item Effect
Energy Energy pack S 10 · M 25 · L 50 · XL 100 · XXL 250 energy, may go above your maximum
XP XP flask small 800 · medium 4,000 · large 20,000 XP for a Mebuli of your choice
Gold rush Gold rush ×2, ×5, ×10, ×25 or ×50 on your entire gold per second, for the stated duration
Fragments Fragments puzzle pieces of a Mebuli; 50 of them unlock it
  • You can use several XP flasks at once. Never more are used than the Mebuli needs to reach its maximum level.
  • Only one gold rush runs at a time. While one is active, you cannot start a second.
  • Storage has 60 slots for equipment. The gem skill Inventory Expansion adds 5 per level (up to 5 levels), VIP 3 and VIP 7 add 10 more each.

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