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Empire & progression

Buildings

Each building automatically produces gold per second (GPS). The empire unlocks from Chapter 2.

Your buildings keep producing while you are offline, by default for up to 8 hours. The skill Diligent Sleepers and VIP levels extend that.

Gold Mine

1+
25+
75+
175+
350+
700+

Overview

# Building Starting price Base GPS Cost factor
1 Monster Den 10 0.1 ×1.065
2 Gold Mine 100 1.0 ×1.08
3 Magic Tower 500 5.0 ×1.095
4 Dragon Keep 5,000 50 ×1.11
5 Ancient Temple 50,000 500 ×1.125
6 Mebularium 500,000 5,000 ×1.14
7 Crystal Grotto 5,000,000 50,000 ×1.16
8 Cloud Fortress 50,000,000 500,000 ×1.18
9 Forge of Fate 500,000,000 5,000,000 ×1.20
10 Cosmic Nexus 5,000,000,000 50,000,000 ×1.22

Cost growth is tiered

Each purchase of a building makes the next copy more expensive by its own cost factor (not a flat ×1.15). Cheap buildings like the Monster Den grow slowly (×1.065), expensive ones like the Cosmic Nexus quickly (×1.22). So you reach very high counts with cheap buildings.

A building unlocks the next one once you own 50 of it. Building 50 of your 5th building (Ancient Temple) also unlocks prestige. Every building can be expanded up to 1,000, which is where all milestones end.

Milestones (per building, multiply globally)

Once a single building reaches a certain count, its production is multiplied. The bonuses stack cumulatively.

Count Bonus Cumulative
10 ×2.0 ×2
25 ×2.0 ×4
50 ×2.0 ×8
100 ×2.0 ×16
150 ×1.5 ×24
200 ×1.5 ×36
250 ×1.5 ×54
300 ×1.5 ×81
400 ×1.5 ×122
500 ×2.0 ×243
600 ×1.5 ×365
700 ×1.5 ×547
800 ×1.5 ×821
900 ×1.5 ×1,231
1000 ×2.0 ×2,461

Super milestones (per building)

Super milestones apply per building and stack on top of the normal milestones. From 250 on, every further threshold adds ×6, so even a cheap building stays competitive at high counts.

Count Bonus Cumulative
25 ×2 ×2
100 ×3 ×6
250 ×6 ×36
350 ×6 ×216
450 ×6 ×1,296
500 ×6 ×7,776
600 ×6 ×46,656
700 ×6 ×279,936
800 ×6 ×1.68M
900 ×6 ×10.1M
1000 ×6 ×60.5M

Tip

The thresholds from 250 on sit close together, and each one adds ×6. Push a building past the next threshold on purpose instead of spreading your purchases thin. A single pushed building no longer dominates everything though, the top buildings share the output.

Global empire milestones (total of all buildings)

A separate bonus track rewards the sum of all buildings. It multiplies your entire gold production. This is a strong incentive to mass-build lots of (especially cheap) buildings.

Total count Bonus Cumulative
250 ×1.25 ×1.25
500 ×1.25 ×1.56
1,000 ×1.5 ×2.34
1,500 ×1.5 ×3.52
2,000 ×1.75 ×6.15
3,000 ×2 ×12.3
4,000 ×2 ×24.6
5,000 ×2.25 ×55.4
7,500 ×2.5 ×138
10,000 ×2.5 ×346

With 10 buildings at 1,000 each, 10,000 is the highest reachable total, so the track ends there.

Other GPS sources

Source Effect
Prestige multiplier permanent, from your earned prestige points (see Prestige)
Collection bonus Every Mebuli you own grants a GPS bonus by rarity (see Mebulis)
Prestige tree up to ×255 via the economy nodes
Construction Mastery (skill) +8 % per level
Guild research Gold vein, +2 % per level
VIP level permanently up to +20 %
Gold rush temporarily ×2, ×5, ×10, ×25 or ×50

Spending gold

Gold is the one currency that keeps growing practically without limit in the endgame. Accordingly there are several sinks:

Sink Details
Buildings the main sink, up to 1,000 per building
Energy upgrades at the bazaar two upgrades with 20 levels each: +25 max energy or +8 % regeneration rate per level; costs rise super-exponentially
Guild donation 1 % of your lifetime gold per day

Strategy

  • Early: Build Monster Dens until the Gold Mine is affordable, then prioritize the most expensive building you can buy.
  • Mid: Keep an eye on milestone thresholds, the missing buildings up to the next ×2 bonus can double your GPS.
  • Late: The Auto-Builder skill extends your build sessions up to 4 hrs 20 min, and the prestige tree multiplies your GPS massively. The Build Advisor always shows you which purchase pays off most right now.

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