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Empire & progression

Prestige

You reset your gold and buildings, receive Prestige Points (PP) in return, and spend them in a large prestige skill tree.

The tree makes every further run smoother and faster. More energy, faster regeneration, higher daily caps, less waiting. Combat power instead comes from your Mebulis, their levels, gear and transcendence.

Unlocking

Prestige unlocks once you have built your 5th building (Ancient Temple) 50×, or as soon as you ascend for the first time.

When should I prestige?

Prestige points depend on your lifetime earned gold (everything you have ever produced), not your current balance. The model is frequency-neutral: whether you prestige rarely with lots of gold or often with little makes no difference. For the same lifetime gold you end up with exactly the same total PP.

There is one hurdle though: a prestige needs a minimum gain of 10 %. You have to gain at least a tenth of the points you have earned in total so far (rounded up). Your first prestige skips this hurdle. The prestige page shows you how much gold you still need for the next point and for the minimum gain.

How many prestige points do I get?

The total depends on your lifetime earned gold. The exponent is no longer fixed but grows with your wealth:

exponent(gold) = min( 0.38 ; 0.27 + 0.010 × max(0 ; log10(gold) − 15) )
total PP       = ⌊ (lifetime gold / 1,000,000) ^ exponent(gold) ⌋

When you prestige you are credited the difference to the points you already earned.

Below 10¹⁵ gold the old, flat curve applies exactly: early and mid game are unchanged. Only above that does the ramp kick in, so the tree stays reachable in the endgame.

Lifetime gold Total PP
10¹² 41
10¹⁵ 269
10¹⁸ 3,981
10²¹ 89,125
10²⁴ 3,019,951
~10²⁶ ~47M (complete tree)

At 10²⁶ the exponent has reached its cap (0.38): that is exactly where the complete tree is paid for. Above it the curve grows evenly again, each further gold decade adding roughly ×2.4.

Frequency still does not matter

The ramp only depends on lifetime gold, not on your number of ascensions. Prestiging five times or a hundred times changes nothing about the result.

The prestige multiplier

Every ascension also raises your permanent gold multiplier. It depends on all the prestige points you have ever earned and applies to your entire gold production. At first each point adds +2 %. With a very large number of points the multiplier grows more slowly, so it does not overtake the prestige tree. The prestige page shows your current value.

What is kept, what is reset?

Kept Reset
yes Prestige points & purchased prestige skills no Gold
yes Skills (gems) & skill modules no Buildings
yes Mebuli collection, levels & gear
yes Gems, Mebulit & gear shards
yes Story, dungeon & achievement progress

After a prestige you start again with 10,000 starting gold. You also get gems: the number of your ascension × 5, so 15 on your third prestige. With the Prestige Surge node you additionally receive +50 energy on every ascension, even beyond your energy cap.

The prestige skill tree

The tree has 52 nodes across 15 tiers. Most are bought once; multi-level nodes (Energy Store, Wellspring, Mentor and others) have up to 5 levels. Each level doubles the cost of the next. More expensive nodes require the previous one. The tree has a shared Foundation and splits into three roles (Economy, Energy, Comfort) that converge at the bottom into synergy and module nodes. Up to and including the modules the tree costs around 47.3 million PP. At the bottom centre sits the Ascension node for 500 million PP; it requires all three modules.

Branch Focus Examples
Star Foundation Entry (1 PP) +15 max energy · +50.5% GPS
Gold Economy Gold production (GPS) GPS chain, Golden Exchange, Economy Omega, Gold Torrent
Energy Energy Storage, speed, refund Energy Store I-III, Wellspring I-II, Reclamation, Energy Omega, Perpetuum
Comfort Comfort Daily caps, discounts, automation Chest Keeper, Fragment Seeker, Quest Planner, Resonance Amplifier, Comfort Omega
Chain Synergy Cross links Energy Economy, Prosperity, Eternal Empire, Crown of the World
Puzzle Modules Skill unlocks Time / Empire / Comfort module (see Skills)

A node's colour follows its effect, not its position: an economy node in the energy path glows green, an energy node in the comfort path blue.

Prisma Seals

From tier 7 onward many nodes also cost Prisma Seals. These come exclusively from progress you have played, never from gold:

Source Seals
Story 1, per chapter from chapter 3 6
Elemental realms, 2 per completed realm 6
Prisma Rift, per chapter 8
Endless Tower, every 10 floors up to 200 20
Dungeon grades (4 dungeons × 3 grades) 12
Total in the game 52

The complete tree asks for 27 seals. So there are nearly twice as many as you need: you decide which content you get them from.

You never lose a seal

Once earned, a seal is yours. Prestige does not reset them, and seals from sources you had already completed before this change are credited automatically on your next load.

Tiers 1 to 6 and tier 8 are deliberately seal-free. The first gate sits on tier 7 and asks for 3 seals, which is exactly story chapters 3, 4 and 5.

Key nodes (selection)

Node Branch PP Effect
Foundation Star 1 +15 max energy · +50.5% GPS (additive)
Energy Store I-III Energy 70 to 40,000 +5 or +10 max energy per level
Wellspring I-II (5 levels each) Energy 70 / 6,000 +2% regen speed per level
Morning Dew Energy 500 +5 energy per idle chest
Reclamation I-II · Eternal Spring Energy 2,500 to 600,000 25% combined chance to get mission energy back
Prestige Surge Energy 6,000 +50 energy on every prestige
Energy Omega Energy 100,000 +50 max energy · ×1.5 regen speed
Perpetuum Energy 1,500,000 ×1.25 regen speed
Haggler I-II Comfort 20 / 2,500 −5% gold prices at the bazaar each
Chest Keeper I-II Comfort 70 / 6,000 +1 idle chest slot each
Fragment Seeker I-II Comfort 500 / 40,000 +5 mission fragments per day each
Quest Planner · Expedition Master Comfort 500 / 15,000 +1 quest per day · +1 quest slot
Resonance Amplifier · Treasure Hunter Comfort 2,500 / 40,000 +6 hrs resonance storage · −2 hrs cooldown on the idle chest and the daily treasure chest
Comfort Omega Comfort 100,000 auto-builder buys by the build advisor
Second Attempt Comfort 600,000 +1 dungeon run per day
Economy Omega Gold 100,000 +404% GPS (additive) · ×1.18 GPS
Synergies (Energy Economy, Prosperity) Chain 250,000 each GPS + energy, or XP + bazaar + regen speed
Eternal Empire · Crown of the World Chain 4M each +808.1% GPS (additive) · ×1.4 GPS each, the Crown also +11.8% XP
Modules (Time, Empire, Comfort) Puzzle 10M each unlock the gem skills

Fully maxed

Axis Value
Gold production (GPS) ×255 (×51 additive across all economy nodes, of which ×5 multiplicative on the deep ones)
XP gain ×1.50
Max energy +205
Regen speed ×2.44
Energy refund 25%
Gold prices at the bazaar −15%
Mission fragments per day 20 → 30
Idle chest storage 5 → 7
Idle chest every 6h → every 4h
Quests per day / quest slots +1 / +1
Dungeon runs per day 1 → 2
Resonance chamber 24h → 30h
Daily treasure chest 22h → 20h

Why does economy stay in the tree?

Prestige points come from gold. Without the GPS nodes the tree would no longer drive its own loop: more GPS means more lifetime gold means more points for the next upgrade.

Strategy

Early: Buy the Foundation and head into Economy. Faster GPS means faster next prestiges, and the points for everything else come out of that gold.

Mid: Push the Energy branch. More storage and faster regeneration mean more missions per day, and with Reclamation part of them cost nothing at all. In parallel the cheap comfort nodes (Chest Keeper, Fragment Seeker) pay off because they raise daily caps that would otherwise slow you down permanently.

Late: The Omega nodes and the synergies below them are the big jump. Comfort Omega hands building over to the build advisor, Perpetuum and Eternal Spring make energy almost self-sustaining. The module nodes unlock the gem skills. The complete tree is a goal of around 47.3 million PP.

The Ascension node at the bottom unlocks Ascension.

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