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Campaigns & modes

Shadow Journey (Story 1 · Hard)

The Shadow Journey is story 1 all over again, the same missions, the same enemy line-ups, just considerably harder. It opens after fully completing story 1 (chapter 8, mission 12).

Progress is tracked separately from normal story progress. Your stars and unlocks in story 1 stay untouched.

How hard is "hard"?

The Shadow Journey does not multiply the old enemies, it continues the curve: Shadow Journey mission 1‑1 is calculated like "story mission 69" and therefore sits just above the level of the story ending. The Shadow Journey final boss stands at roughly 2.3× the normal final boss.

The beginner damping falls away as well: in the Shadow Journey there are no weakened appearances, every enemy stands at full health.

Rules

Value
Energy per mission 10 (on victory only)
Completions per mission and day 3 (resets at midnight)
Gold & XP × 3
Gems on first clear × 2

The daily counter only counts completions, never losses. There is no separate fragment cap here, the three runs are the ceiling.

Eight exclusive Mebulis

One Mebuli per chapter that exists nowhere else in the game. Fragments drop on that chapter's mini-boss and final boss missions.

Chapter Area Exclusive Mebuli
1 Misty Forest Dandishock
2 Mushroom Grove Champkin
3 Frost Peak Pinnio
4 Crystal Desert Xplosito
5 Emerald Ruins Scryer
6 Floating Gardens Psycholone
7 Twilight Isles Surfoon
8 Crystal Citadel Pantheratron

The odds: 35 % for 3 fragments at the mini-boss, 50 % for 5 fragments at the final boss, rolled separately per run.

Budget about a week per Mebuli

At 3 runs a day you collect roughly 10 to 11 fragments per day and chapter. The 50 fragments for a new Mebuli therefore take about a week of focused farming.

Quick complete

As in story 1, you can batch-run missions you have cleared with 3 stars. Every run costs the full 10 energy and counts against the daily limit of 3.

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