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The Prism Rift (Story 2)

The Prism Rift is the second campaign: a descent through eight interiors, from the dripstone cave down to the prism core. Here you meet Prisma forms for the first time, shimmering variants of familiar Mebulis, and collect Prisma charts for your own.

Unlocking

The Prism Rift opens once story 1 is complete and all three Elemental Realms are done.

The eight chapters

#ChapterMissions
1Dripstone Cave10
2Old Mine10
3Wine Cellar11
4Catacombs11
5The Dungeon11
6Flooded Cistern10
7The Ore Hall10
8The Prism Core11

84 missions in total. Every chapter has a mid-boss in the middle and a chapter boss at the end, the chapter boss is always a Prisma form. Chapter 8 has an apex boss waiting behind it.

Energy and rewards

Value
Energy per mission15 (on victory only)
Equipment dropsup to rare
Prism seals1 per chapter (8 in total)
SpecialPrisma charts (first clear only)

That completes the energy scale of the three campaigns: story 1 costs 5, the realms 10, the Prism Rift 15.

Prisma charts and summoning

Instead of finished Mebulis, you get charts here, fragments of a specific Prisma form. Charts are only granted on a mission's first clear, replays give none. The reward preview shows you the Prisma form and the amount beforehand.

Charts only exist for base forms up to rare. Every other chart reward is paid out as Mebuli Dust on the first clear (15 dust per chart). That covers all chapter bosses and the whole of chapter 8.

ChapterPrisma charts (total over all missions)
1 Dripstone CavePrisma-Kieseli 14
2 Old MinePrisma-Robot 14, Prisma-Magneti 6
3 Wine CellarPrisma-Macrochi 14, Prisma-Flitzi 6
4 CatacombsPrisma-Ghosty 17
5 The DungeonPrisma-Schildi 14
6 Flooded CisternPrisma-Flammli 14, Prisma-Bivalvi 6
7 The Ore HallPrisma-Bitly 14
8 The Prism Corenone, Mebuli Dust only
  • 50 charts of a Prisma form summon it. Once you own a form, no more charts drop for it.
  • Prisma forms count as full Mebulis: they fight, level and contribute their collection bonus to your GPS.
  • A Prisma form shares the soul weapon of its base line.

Quick complete

Missions you have cleared with 3 stars can be batch-run without fighting again. Every run costs the full 15 energy. Replays give no charts.

Difficulty

As in the realms, enemies follow a fixed absolute curve that starts above the realm finale and climbs by roughly 5 % of the base per mission. It does not scale with your team.

Preparation pays off here in particular

Before the Prism Rift you should have brought your key pieces to at least epic in the Forge, drops themselves cap at rare and will not carry you through the late chapters.

Mebula Legends Wiki