Elemental Realms
The Elemental Realms are what comes after story 1: three parallel areas with 45 missions each, one per element. They open once you have fully completed story 1.
The three realms
| Realm | Element | Missions | Reward Mebuli |
|---|---|---|---|
| Fire | 45 | Flamapin (uncommon) | |
| Water | 45 | Terrapini (common) | |
| Nature | 45 | Larvalite (common) |
All three sit on the same difficulty curve, tackle them in any order and switch whenever you like.
Structure of a realm
The 45 missions are split into 3 chapters of 15:
- Mid-boss in the middle of each chapter (missions 8, 23 and 38)
- Chapter boss at the end of chapters 1 and 2 (missions 15 and 30)
- Realm final boss on mission 45. It hands you the realm's element Mebuli
Each realm has its own enemy palette: three theme enemies plus two wardens of a countering element. Those wardens are why a pure counter team does not simply march through, the fire realm has nature wardens waiting for exactly the water team you would field against it.
Energy and rewards
| Value | |
|---|---|
| Energy per mission | 10 (on victory only) |
| Equipment drops | up to rare |
| Prism seals | 2 per realm: one after chapter 2 (mission 30), one on completion |
Enemies do not scale with you
Realm enemies follow a fixed, absolute curve. They do not adapt to your team's power. Deliberately keeping a weak team does not make the realms easier. It makes them impossible.
The curve starts just above the story 1 finale and rises steadily across the 45 missions. If you get stuck: level up, equip, forge.
Quick complete
Missions you have cleared with 3 stars can be batch-run without fighting again. Every run costs the full 10 energy.
What comes next
Once all three realms are complete, the Prism Rift opens, story 2.
Achievement
The Realm Conqueror achievement rewards each completed realm (see Achievements).