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Type Chart (Counters)

Every Mebuli has one (some have two) element type. In battle, the type of the attack versus the type(s) of the target decides a damage multiplier, from ×0.1 up to ×4. It's rock-paper-scissors: with the right counter you clear enemies much faster.

The multiplier feeds directly into the damage formula:

Damage = Attack² / (Attack + Defense) × Type × Crit × Variance

Legend

SymbolMultiplierMeaning
×2.5strong, deals more damage
×0.5weak, deals less damage
×0.1highly resistant, barely a scratch
·×1neutral

No true immunity any more

This used to be real immunity (×0). That made a well-chosen Mebuli immortal in the Endless Tower, 0 damage means infinitely far. Today it is ×0.1: the resistance stays very strong, but finite. This applies in every battle: story, realms, tower, arena and dungeons.

Counters per type

Which attack type is strong or weak against which target types:

Attack type Strong vs (×2.5) Weak vs (×0.5) Highly resistant (×0.1)
Fire FireNature Nature · Ice Ice · Steel SteelFire Fire · Rock Rock · Water Water
Nature NatureRock Rock · Water WaterFire Fire · Nature Nature · Flying Flying
Electric ElectricFlying Flying · Water Water · Steel SteelElectric ElectricEarth Earth
Flying FlyingNature Nature · Earth EarthFire Fire · Flying Flying · Rock Rock
Normal NormalRock RockGhost Ghost
Psychic PsychicGhost GhostPsychic PsychicSteel Steel
Ghost GhostPsychic Psychic · Ghost GhostNormal NormalSteel Steel
Earth EarthFire Fire · Electric Electric · Steel SteelEarth EarthFlying Flying · Ghost Ghost
Rock RockFire Fire · Flying FlyingRock Rock · Steel Steel
Water WaterFire Fire · Rock Rock · Steel SteelNature Nature · Water Water · Ice Ice
Ice IceNature Nature · Flying Flying · Steel SteelFire Fire · Ice Ice
Steel SteelNormal Normal · Psychic Psychic · Rock Rock · Ice IceNature Nature · Flying Flying · Steel SteelGhost Ghost

Defensive reading

To see what threatens your Mebuli, read the table "the other way": a Nature Nature Mebuli, for example, takes more damage from Fire Fire, Flying Flying and Ice Ice (they list it under "strong vs").

Full matrix

Row = attacker, column = target. Empty cells are neutral (×1).

↓ Attacker \ Target →FireNatureElectricFlyingNormalPsychicGhostEarthRockWaterIceSteel
Fire Fire······
Nature Nature·······
Electric Electric·······
Flying Flying·······
Normal Normal··········
Psychic Psychic·········
Ghost Ghost········
Earth Earth······
Rock Rock········
Water Water······
Ice Ice·······
Steel Steel····

Dual types on the target

If the target has two types, both effects combine:

CaseResult
Both strong ( + )×4, massive damage
Both weak ( + )×0.2, barely a scratch
Strong + weak ( + )×1. They cancel out
One highly resistant ()×0.1, the attack almost completely bounces off

So an attack that is strong against both of an enemy's types deals quadruple damage, the fastest way to crack tough bosses.

Dual types on the attacker

If your Mebuli has two types as well, it brings both into the attack. The result is the average of the two individual effectiveness values.

Example: a Water/Flying Mebuli attacks a Nature target. Water gives ×0.5, Flying ×2.5. That becomes ×1.5.

For a single-type Mebuli nothing is averaged; its type simply applies.

Element Bond shifts the values

Three formation bonuses of the Element Bond change this calculation directly:

  • Dual Nature (all 5 Mebulis with a secondary type): instead of the average, half the way to the better type counts. The example above (×1.5) becomes ×2.
  • Triad: your team's type advantages get stronger, ×2.5 becomes ×2.8.
  • Rainbow (5 different primary types): counters against your team get 20 % weaker, ×2.5 becomes ×2. A counter never drops below neutral (×1) this way.

Help in the game

  • Tooltips on the type icons (in battle, in the Mebuli Codex and in the Endless Tower) show what a type is strong against, weak against and where it barely deals damage.
  • Hovering over an element icon in battle highlights which targets take more or less damage.
  • When building your team, the element filter can be switched to Strong vs. It then shows every Mebuli that is strong against the chosen element.

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