Prestige
Prestige is the most important long-term mechanic in the game. You reset your gold and buildings, receive Prestige Points (PP) in return, and spend them in a large prestige skill tree.
Since the rework the tree has one clear job: it makes every further run smoother and faster. More energy, faster regeneration, higher daily caps, less waiting. Combat power instead comes from your Mebulis, their levels, gear and transcendence.
Unlocking
Prestige unlocks once you have built your 5th building (Ancient Temple) 50×, or as soon as you ascend for the first time.
When should I prestige?
Prestige points depend on your lifetime earned gold (everything you have ever produced), not your current balance. The model is frequency-neutral: whether you prestige rarely with lots of gold or often with little makes no difference. For the same lifetime gold you end up with exactly the same total PP. So you never "waste" progress, no matter when you prestige.
There is one hurdle though: a prestige needs a minimum gain of 10 %. You have to gain at least a tenth of the points you have earned in total so far (rounded up). Your first prestige skips this hurdle. The prestige page shows you how much gold you still need for the next point and for the minimum gain.
How many prestige points do I get?
The total depends on your lifetime earned gold. The exponent is no longer fixed but grows with your wealth:
exponent(gold) = min( 0.38 ; 0.27 + 0.010 × max(0 ; log10(gold) − 15) )
total PP = ⌊ (lifetime gold / 1,000,000) ^ exponent(gold) ⌋When you prestige you are credited the difference to the points you already earned.
Below 10¹⁵ gold the old, flat curve applies exactly: early and mid game are unchanged. Only above that does the ramp kick in, so the tree stays reachable in the endgame.
| Lifetime gold | Total PP |
|---|---|
| 10¹² | 41 |
| 10¹⁵ | 269 |
| 10¹⁸ | 3,981 |
| 10²¹ | 89,125 |
| 10²⁴ | 3,019,951 |
| ~10²⁶ | ~47M (complete tree) |
At 10²⁶ the exponent has reached its cap (0.38): that is exactly where the complete tree is paid for. Above it the curve grows evenly again, each further gold decade adding roughly ×2.4.
Frequency still does not matter
The ramp only depends on lifetime gold, not on your number of ascensions. Prestiging five times or a hundred times changes nothing about the result.
The prestige multiplier
Every ascension also raises your permanent gold multiplier. It depends on all the prestige points you have ever earned and applies to your entire gold production. At first each point adds +2 %. With a very large number of points the multiplier grows more slowly, so it does not overtake the prestige tree. The prestige page shows your current value.
What is kept, what is reset?
| Kept | Reset |
|---|---|
After a prestige you start again with 10,000 starting gold, enough to immediately rebuild the first buildings. You also get gems: the number of your ascension × 5, so 15 on your third prestige. With the Prestige Surge node you additionally receive +50 energy on every ascension, even beyond your energy cap.
The prestige skill tree
The tree has 51 nodes across 14 tiers. Most are bought once; multi-level nodes (Energy Store, Wellspring, Mentor and others) have up to 5 levels. Each level doubles the cost of the next. More expensive nodes require the previous one. The tree has a shared Foundation and splits into three roles (Economy, Energy, Comfort) that converge at the bottom into synergy and module nodes. The complete tree costs around 47.3 million PP.
| Branch | Focus | Examples |
|---|---|---|
| Entry (1 PP) | +15 max energy · +50.5% GPS | |
| Gold production (GPS) | GPS chain, Golden Exchange, Economy Omega, Gold Torrent | |
| Storage, speed, refund | Energy Store I-III, Wellspring I-II, Reclamation, Energy Omega, Perpetuum | |
| Daily caps, discounts, automation | Chest Keeper, Fragment Seeker, Quest Planner, Resonance Amplifier, Comfort Omega | |
| Cross links | Energy Economy, Prosperity, Eternal Empire, Crown of the World | |
| Skill unlocks | Time / Empire / Comfort module (see Skills) |
A node's colour follows its effect, not its position: an economy node in the energy path glows green, an energy node in the comfort path blue.
Prisma Seals
From tier 7 onward many nodes also cost Prisma Seals. These come exclusively from progress you have played, never from gold:
| Source | Seals |
|---|---|
| Story 1, per chapter from chapter 3 | 6 |
| Elemental realms, 2 per completed realm | 6 |
| Prisma Rift, per chapter | 8 |
| Endless Tower, every 10 floors up to 200 | 20 |
| Dungeon grades (4 dungeons × 3 grades) | 12 |
| Total in the game | 52 |
The complete tree asks for 27 seals. So there are nearly twice as many as you need: you decide which content you get them from. If you like the story, Story 1 plus the Prisma Rift gets you there; if you prefer fighting, the tower and dungeon grades do.
The reason: prestige points come from gold, and gold grows on its own over time. Without a second condition the complete tree would be a matter of patience alone. Seals make sure the rest of the game is part of it.
You never lose a seal
Once earned, a seal is yours. Prestige does not reset them, and seals from sources you had already completed before this change are credited automatically on your next load.
Tiers 1 to 6 and tier 8 are deliberately seal-free. The start should flow. The first gate sits on tier 7 and asks for 3 seals, which is exactly story chapters 3, 4 and 5.
Key nodes (selection)
| Node | Branch | PP | Effect |
|---|---|---|---|
| Foundation | 1 | +15 max energy · +50.5% GPS (additive) | |
| Energy Store I-III | 70 to 40,000 | +5 or +10 max energy per level | |
| Wellspring I-II (5 levels each) | 70 / 6,000 | +2% regen speed per level | |
| Morning Dew | 500 | +5 energy per idle chest | |
| Reclamation I-II · Eternal Spring | 2,500 to 600,000 | 25% combined chance to get mission energy back | |
| Prestige Surge | 6,000 | +50 energy on every prestige | |
| Energy Omega | 100,000 | +50 max energy · ×1.5 regen speed | |
| Perpetuum | 1,500,000 | ×1.25 regen speed | |
| Haggler I-II | 20 / 2,500 | −5% gold prices at the bazaar each | |
| Chest Keeper I-II | 70 / 6,000 | +1 idle chest slot each | |
| Fragment Seeker I-II | 500 / 40,000 | +5 mission fragments per day each | |
| Quest Planner · Expedition Master | 500 / 15,000 | +1 quest per day · +1 quest slot | |
| Resonance Amplifier · Treasure Hunter | 2,500 / 40,000 | +6 hrs resonance storage · −2 hrs cooldown on the idle chest and the daily treasure chest | |
| Comfort Omega | 100,000 | auto-builder buys by the build advisor | |
| Second Attempt | 600,000 | +1 dungeon run per day | |
| Economy Omega | 100,000 | +404% GPS (additive) · ×1.18 GPS | |
| Synergies (Energy Economy, Prosperity) | 250,000 each | GPS + energy, or XP + bazaar + regen speed | |
| Eternal Empire · Crown of the World | 4M each | +808.1% GPS (additive) · ×1.4 GPS each, the Crown also +11.8% XP | |
| Modules (Time, Empire, Comfort) | 10M each | unlock the gem skills |
Fully maxed
| Axis | Value |
|---|---|
| Gold production (GPS) | ×255 (×51 additive across all economy nodes, of which ×5 multiplicative on the deep ones) |
| XP gain | ×1.50 |
| Max energy | +205 |
| Regen speed | ×2.44 |
| Energy refund | 25% |
| Gold prices at the bazaar | −15% |
| Mission fragments per day | 20 → 30 |
| Idle chest storage | 5 → 7 |
| Idle chest | every 6h → every 4h |
| Quests per day / quest slots | +1 / +1 |
| Dungeon runs per day | 1 → 2 |
| Resonance chamber | 24h → 30h |
| Daily treasure chest | 22h → 20h |
Why does economy stay in the tree?
Prestige points come from gold. Without the GPS nodes the tree would no longer drive its own loop: more GPS means more lifetime gold means more points for the next upgrade.
Strategy
Early: Buy the Foundation and head into Economy. Faster GPS means faster next prestiges, and the points for everything else come out of that gold.
Mid: Push the Energy branch. More storage and faster regeneration mean more missions per day, and with Reclamation part of them cost nothing at all. In parallel the cheap comfort nodes (Chest Keeper, Fragment Seeker) pay off because they raise daily caps that would otherwise slow you down permanently.
Late: The Omega nodes and the synergies below them are the big jump. Comfort Omega hands building over to the build advisor, Perpetuum and Eternal Spring make energy almost self-sustaining. The module nodes unlock the gem skills. The complete tree is a goal of around 47.3 million PP, so genuine long-term endgame.