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Prestige

Prestige is the most important long-term mechanic in the game. You reset your gold and buildings, receive Prestige Points (PP) in return, and spend them in a large prestige skill tree.

Since the rework the tree has one clear job: it makes every further run smoother and faster. More energy, faster regeneration, higher daily caps, less waiting. Combat power instead comes from your Mebulis, their levels, gear and transcendence.

Unlocking

Prestige unlocks once you have built your 5th building (Ancient Temple) 50×, or as soon as you ascend for the first time.

When should I prestige?

Prestige points depend on your lifetime earned gold (everything you have ever produced), not your current balance. The model is frequency-neutral: whether you prestige rarely with lots of gold or often with little makes no difference. For the same lifetime gold you end up with exactly the same total PP. So you never "waste" progress, no matter when you prestige.

There is one hurdle though: a prestige needs a minimum gain of 10 %. You have to gain at least a tenth of the points you have earned in total so far (rounded up). Your first prestige skips this hurdle. The prestige page shows you how much gold you still need for the next point and for the minimum gain.

How many prestige points do I get?

The total depends on your lifetime earned gold. The exponent is no longer fixed but grows with your wealth:

exponent(gold) = min( 0.38 ; 0.27 + 0.010 × max(0 ; log10(gold) − 15) )
total PP       = ⌊ (lifetime gold / 1,000,000) ^ exponent(gold) ⌋

When you prestige you are credited the difference to the points you already earned.

Below 10¹⁵ gold the old, flat curve applies exactly: early and mid game are unchanged. Only above that does the ramp kick in, so the tree stays reachable in the endgame.

Lifetime goldTotal PP
10¹²41
10¹⁵269
10¹⁸3,981
10²¹89,125
10²⁴3,019,951
~10²⁶~47M (complete tree)

At 10²⁶ the exponent has reached its cap (0.38): that is exactly where the complete tree is paid for. Above it the curve grows evenly again, each further gold decade adding roughly ×2.4.

Frequency still does not matter

The ramp only depends on lifetime gold, not on your number of ascensions. Prestiging five times or a hundred times changes nothing about the result.

The prestige multiplier

Every ascension also raises your permanent gold multiplier. It depends on all the prestige points you have ever earned and applies to your entire gold production. At first each point adds +2 %. With a very large number of points the multiplier grows more slowly, so it does not overtake the prestige tree. The prestige page shows your current value.

What is kept, what is reset?

KeptReset
yes Prestige points & purchased prestige skillsno Gold
yes Skills (gems) & skill modulesno Buildings
yes Mebuli collection, levels & gear
yes Gems, Mebulit & gear shards
yes Story, dungeon & achievement progress

After a prestige you start again with 10,000 starting gold, enough to immediately rebuild the first buildings. You also get gems: the number of your ascension × 5, so 15 on your third prestige. With the Prestige Surge node you additionally receive +50 energy on every ascension, even beyond your energy cap.

The prestige skill tree

The tree has 51 nodes across 14 tiers. Most are bought once; multi-level nodes (Energy Store, Wellspring, Mentor and others) have up to 5 levels. Each level doubles the cost of the next. More expensive nodes require the previous one. The tree has a shared Foundation and splits into three roles (Economy, Energy, Comfort) that converge at the bottom into synergy and module nodes. The complete tree costs around 47.3 million PP.

BranchFocusExamples
Star FoundationEntry (1 PP)+15 max energy · +50.5% GPS
Gold EconomyGold production (GPS)GPS chain, Golden Exchange, Economy Omega, Gold Torrent
Energy EnergyStorage, speed, refundEnergy Store I-III, Wellspring I-II, Reclamation, Energy Omega, Perpetuum
Comfort ComfortDaily caps, discounts, automationChest Keeper, Fragment Seeker, Quest Planner, Resonance Amplifier, Comfort Omega
Chain SynergyCross linksEnergy Economy, Prosperity, Eternal Empire, Crown of the World
Puzzle ModulesSkill unlocksTime / Empire / Comfort module (see Skills)

A node's colour follows its effect, not its position: an economy node in the energy path glows green, an energy node in the comfort path blue.

Prisma Seals

From tier 7 onward many nodes also cost Prisma Seals. These come exclusively from progress you have played, never from gold:

SourceSeals
Story 1, per chapter from chapter 36
Elemental realms, 2 per completed realm6
Prisma Rift, per chapter8
Endless Tower, every 10 floors up to 20020
Dungeon grades (4 dungeons × 3 grades)12
Total in the game52

The complete tree asks for 27 seals. So there are nearly twice as many as you need: you decide which content you get them from. If you like the story, Story 1 plus the Prisma Rift gets you there; if you prefer fighting, the tower and dungeon grades do.

The reason: prestige points come from gold, and gold grows on its own over time. Without a second condition the complete tree would be a matter of patience alone. Seals make sure the rest of the game is part of it.

You never lose a seal

Once earned, a seal is yours. Prestige does not reset them, and seals from sources you had already completed before this change are credited automatically on your next load.

Tiers 1 to 6 and tier 8 are deliberately seal-free. The start should flow. The first gate sits on tier 7 and asks for 3 seals, which is exactly story chapters 3, 4 and 5.

Key nodes (selection)

NodeBranchPPEffect
FoundationStar1+15 max energy · +50.5% GPS (additive)
Energy Store I-IIIEnergy70 to 40,000+5 or +10 max energy per level
Wellspring I-II (5 levels each)Energy70 / 6,000+2% regen speed per level
Morning DewEnergy500+5 energy per idle chest
Reclamation I-II · Eternal SpringEnergy2,500 to 600,00025% combined chance to get mission energy back
Prestige SurgeEnergy6,000+50 energy on every prestige
Energy OmegaEnergy100,000+50 max energy · ×1.5 regen speed
PerpetuumEnergy1,500,000×1.25 regen speed
Haggler I-IIComfort20 / 2,500−5% gold prices at the bazaar each
Chest Keeper I-IIComfort70 / 6,000+1 idle chest slot each
Fragment Seeker I-IIComfort500 / 40,000+5 mission fragments per day each
Quest Planner · Expedition MasterComfort500 / 15,000+1 quest per day · +1 quest slot
Resonance Amplifier · Treasure HunterComfort2,500 / 40,000+6 hrs resonance storage · −2 hrs cooldown on the idle chest and the daily treasure chest
Comfort OmegaComfort100,000auto-builder buys by the build advisor
Second AttemptComfort600,000+1 dungeon run per day
Economy OmegaGold100,000+404% GPS (additive) · ×1.18 GPS
Synergies (Energy Economy, Prosperity)Chain250,000 eachGPS + energy, or XP + bazaar + regen speed
Eternal Empire · Crown of the WorldChain4M each+808.1% GPS (additive) · ×1.4 GPS each, the Crown also +11.8% XP
Modules (Time, Empire, Comfort)Puzzle10M eachunlock the gem skills

Fully maxed

AxisValue
Gold production (GPS)×255 (×51 additive across all economy nodes, of which ×5 multiplicative on the deep ones)
XP gain×1.50
Max energy+205
Regen speed×2.44
Energy refund25%
Gold prices at the bazaar−15%
Mission fragments per day20 → 30
Idle chest storage5 → 7
Idle chestevery 6h → every 4h
Quests per day / quest slots+1 / +1
Dungeon runs per day1 → 2
Resonance chamber24h → 30h
Daily treasure chest22h → 20h

Why does economy stay in the tree?

Prestige points come from gold. Without the GPS nodes the tree would no longer drive its own loop: more GPS means more lifetime gold means more points for the next upgrade.

Strategy

Early: Buy the Foundation and head into Economy. Faster GPS means faster next prestiges, and the points for everything else come out of that gold.

Mid: Push the Energy branch. More storage and faster regeneration mean more missions per day, and with Reclamation part of them cost nothing at all. In parallel the cheap comfort nodes (Chest Keeper, Fragment Seeker) pay off because they raise daily caps that would otherwise slow you down permanently.

Late: The Omega nodes and the synergies below them are the big jump. Comfort Omega hands building over to the build advisor, Perpetuum and Eternal Spring make energy almost self-sustaining. The module nodes unlock the gem skills. The complete tree is a goal of around 47.3 million PP, so genuine long-term endgame.

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