Buildings
Buildings are the foundation of your empire. Each building automatically produces gold per second (GPS). The empire unlocks from Chapter 2.
Your buildings keep producing while you are offline, by default for up to 8 hours. The skill Diligent Sleepers and VIP levels extend that.
Overview
| # | Building | Starting price | Base GPS | Cost factor |
|---|---|---|---|---|
| 1 | Monster Den | 10 | 0.1 | ×1.065 |
| 2 | Gold Mine | 100 | 1.0 | ×1.08 |
| 3 | Magic Tower | 500 | 5.0 | ×1.095 |
| 4 | Dragon Keep | 5,000 | 50 | ×1.11 |
| 5 | Ancient Temple | 50,000 | 500 | ×1.125 |
| 6 | Mebularium | 500,000 | 5,000 | ×1.14 |
| 7 | Crystal Grotto | 5,000,000 | 50,000 | ×1.16 |
| 8 | Cloud Fortress | 50,000,000 | 500,000 | ×1.18 |
| 9 | Forge of Fate | 500,000,000 | 5,000,000 | ×1.20 |
| 10 | Cosmic Nexus | 5,000,000,000 | 50,000,000 | ×1.22 |
Cost growth is tiered
Each purchase of a building makes the next copy more expensive by its own cost factor (not a flat ×1.15). Cheap buildings like the Monster Den grow slowly (×1.065), expensive ones like the Cosmic Nexus quickly (×1.22). So you reach very high counts with cheap buildings.
A building unlocks the next one once you own 50 of it. Building 50 of your 5th building (Ancient Temple) also unlocks prestige. Every building can be expanded up to 1,000, which is where all milestones end.
Milestones (per building, multiply globally)
Once a single building reaches a certain count, its production is multiplied. The bonuses stack cumulatively.
| Count | Bonus | Cumulative |
|---|---|---|
| 10 | ×2.0 | ×2 |
| 25 | ×2.0 | ×4 |
| 50 | ×2.0 | ×8 |
| 100 | ×2.0 | ×16 |
| 150 | ×1.5 | ×24 |
| 200 | ×1.5 | ×36 |
| 250 | ×1.5 | ×54 |
| 300 | ×1.5 | ×81 |
| 400 | ×1.5 | ×122 |
| 500 | ×2.0 | ×243 |
| 600 | ×1.5 | ×365 |
| 700 | ×1.5 | ×547 |
| 800 | ×1.5 | ×821 |
| 900 | ×1.5 | ×1,231 |
| 1000 | ×2.0 | ×2,461 |
Super milestones (per building)
Super milestones apply per building and stack on top of the normal milestones. From 250 on, every further threshold adds ×6, so even a cheap building stays competitive at high counts.
| Count | Bonus | Cumulative |
|---|---|---|
| 25 | ×2 | ×2 |
| 100 | ×3 | ×6 |
| 250 | ×6 | ×36 |
| 350 | ×6 | ×216 |
| 450 | ×6 | ×1,296 |
| 500 | ×6 | ×7,776 |
| 600 | ×6 | ×46,656 |
| 700 | ×6 | ×279,936 |
| 800 | ×6 | ×1.68M |
| 900 | ×6 | ×10.1M |
| 1000 | ×6 | ×60.5M |
Tip
The thresholds from 250 on sit close together, and each one adds ×6. Push a building past the next threshold on purpose instead of spreading your purchases thin. A single pushed building no longer dominates everything though, the top buildings share the output.
Global empire milestones (total of all buildings)
A separate bonus track rewards the sum of all buildings. It multiplies your entire gold production. This is a strong incentive to mass-build lots of (especially cheap) buildings.
| Total count | Bonus | Cumulative |
|---|---|---|
| 250 | ×1.25 | ×1.25 |
| 500 | ×1.25 | ×1.56 |
| 1,000 | ×1.5 | ×2.34 |
| 1,500 | ×1.5 | ×3.52 |
| 2,000 | ×1.75 | ×6.15 |
| 3,000 | ×2 | ×12.3 |
| 4,000 | ×2 | ×24.6 |
| 5,000 | ×2.25 | ×55.4 |
| 7,500 | ×2.5 | ×138 |
| 10,000 | ×2.5 | ×346 |
With 10 buildings at 1,000 each, 10,000 is the highest reachable total, so the track ends there.
Other GPS sources
Your gold per second does not hang on buildings alone:
| Source | Effect |
|---|---|
| Prestige multiplier | permanent, from your earned prestige points (see Prestige) |
| Collection bonus | Every Mebuli you own grants a GPS bonus by rarity (see Mebulis) |
| Prestige tree | up to ×255 via the economy nodes |
| Construction Mastery (skill) | +8 % per level |
| Guild research | Gold vein, +2 % per level |
| VIP level | permanently up to +20 % |
| Gold rush | temporarily ×2, ×5, ×10, ×25 or ×50 |
Spending gold
Gold is the one currency that keeps growing practically without limit in the endgame. Accordingly there are several sinks:
| Sink | Details |
|---|---|
| Buildings | the main sink, up to 1,000 per building |
| Energy upgrades at the bazaar | two upgrades with 20 levels each: +25 max energy or +8 % regeneration rate per level; costs rise super-exponentially |
| Guild donation | 1 % of your lifetime gold per day |
Strategy
- Early: Build Monster Dens until the Gold Mine is affordable, then prioritize the most expensive building you can buy.
- Mid: Keep an eye on milestone thresholds, the missing buildings up to the next ×2 bonus can double your GPS.
- Late: The Auto-Builder skill extends your build sessions up to 4 hrs 20 min, and the prestige tree multiplies your GPS massively. The Build Advisor always shows you which purchase pays off most right now.
Monster Den
Gold Mine
Magic Tower
Dragon Keep
Ancient Temple
Mebularium
Crystal Grotto
Cloud Fortress
Forge of Fate
Cosmic Nexus