Endless Tower
The Endless Tower is the competitive climbing mode: floor after floor, ever stronger, without end. Your highest cleared floor is your ranking value, the question is simply: how far do you get?
Where to find the tower
You reach the Endless Tower through the Dungeon tab, in the "Endless" section. It costs no energy and has no daily limit: you can attempt the next floor as often as you like.
The same for everyone
A floor's enemies are generated purely from the floor number and a fixed global seed. Floor 47 looks identical for every player. That is exactly what makes the tower fairly comparable.
In the tower you fight Mebuli against Mebuli, the enemies are Mebulis with their own ultimates, which they charge and fire during the battle.
Structure of a floor
- A floor is a multi-wave battle. Between waves there is no healing. Your health carries through the entire floor.
- Between floors your team heals fully. Every floor is its own fresh attempt.
- A win unlocks the next floor. Progress stays forever and is never reset.
| Floor | Waves (base) |
|---|---|
| 1–25 | 2 |
| 26–50 | 3 |
| 51+ | 4 |
Two surcharges come on top:
- Boss floor: every 10th floor (10, 20, 30 …) gets one extra wave with a single strong boss.
- Outlier floor: roughly every seventh normal floor has one more wave and tougher enemies (stats × 1.25). Which one that is stands fixed and applies to everyone alike.
Difficulty curve
Enemy power grows by × 1.13 per floor and is never reset. The enemies' ultimate level rises by one every six floors, up to level 5.
Rewards
| Occasion | Reward |
|---|---|
| Clearing a floor for the first time | |
| Every 10 floors, up to floor 200 | 1 prism seal (20 in total) |
| "Tower Climber" achievement | at floors 5, 25, 50, 100 and 200 |
Those prism seals are the real reason to climb: alongside story, realms and dungeon grades they are one of the few sources for the deep nodes of the prestige tree.
Climb in stages
Because your team heals fully between floors, each floor is a clean single attempt. If you stall, targeted gearing up beats another run with the same team.